For those interested, I'm updating my HH rules at the moment (will be uploaded
in about 3 hours time).
http://home.pacific.net.au/~southernskies/ft/honor.htm
Major changes:
Missiles now use MD12 cinematic movement with a 6" attack envelope (2 pt turn
limit). Nuke warheads now do 2d6 damage with a 3" attack envelope.
Countermissiles are now scatterpacks with 54" range.
Once I get some free time (probably after sstrike starts and I finish the
current DP round), I'll organise another scenario (no hidden ships this
time...)
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all
[FITS-DP] World Cup Team: Australia II
[quoted original message omitted]
On Wednesday, July 11, 2001 5:01 AM, Bif Smith
> [SMTP:bif@bifsmith.fsnet.co.uk] wrote:
> 2-Do the ER missiles (as used by minne) mass any greater than normal
> 3-For the pod system, is a firecon required for each pod launcher,
Normal launch rules apply (you need 1 active firecon in missile launch phase).
However, both the launch rails and extended magazine can be hit by threshold
checks. I may change this, as I haven't tested the Minotaur or Wayfarer in
combat as yet (DON'T let the captain hear you calling her "Minnie" or you'll
spend several days in the brig).
> 4-Do the deployed pods have to be fired on the turn of deployment, or
> 5-What about decoys (or did I miss them)? Y/N
> I am asking these questions because the answer would lead to being
I'll get around to this when the other systems are satisfactory (otherwise see
above).
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all
[quoted original message omitted]
On Thursday, July 12, 2001 3:19 PM, Bif Smith
> [SMTP:bif@bifsmith.fsnet.co.uk] wrote:
It get's the normal 20 missiles per mass of launcher for free (don't include
the rail system mass in the calculation).
> NO, what I mean is that do you require a firecon per pod launched, as
Only one firecon required, regardless of #pods launched.
> It`s related to this, but what I`m saying is say a ship deploys 6 pods
Yes, but there needs to be a game balancing factor, or the Q-ship/pod
ship will always win.
> > > 5-What about decoys (or did I miss them)? Y/N
It get's too complicated under FT rules. Including full decoy rules starts
approaching SFB.
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all