From: Laserlight <laserlight@q...>
Date: Wed, 12 Aug 1998 20:30:21 -0400
Subject: FT High Speed (was GenCon Review)
Oerjan Ohlson
> Mikko wrote:
Ask
> your enemy to explain how he could determine the position of your
Rather than artificially limit speeds ("Falling off the table kills you,
because, uh...because I say so, so there!"), let us either: a) devise a reason
for them to be low, eg: i. make a ship buy fuel mass; ii. say that your
likelihood of a fatal misjump increases with your speed relative to the jump
point (if you use them) or to the gravitation field
you're jumping out of/into (maybe not, as stars do move relative to each
other). iii. apply sensor rules. b) devise tactics to deal with them. "High
speed strike incoming? Scatter
a few more minefield-missiles, Joe, and get me a six-pack while you're
up."
Fuel requirements would in my opinion be a VERY GOOD THING unless you can pull
unlimited power from a vacuum (but see Encounter with Tiber). However,
developing tactics would be even better. Anyone on this list who keeps up with
DBM will recall how Invincible Warbands became a handicapped army when the
Roman players figured out how to use their troops; the same could well apply
to Invincible High Speed Strikers.