> > Karl suggested
if you are working against a custom design and you do not know what
> systems it has, how do you designate what systems to have checked?
Indeed, the shooter has to know what the target ship has on board. At least at
the moment the target systems are defined.
General question: How does everybody play ships stats and capabilities? Open
for everyone to see? Hidden cards?
Both seem viable - depends on the style of game you want.
Greetings
I have played both ways.
PBeMs are usually hidden cards, but with some indication of damage (Green,
Yellow, Red condition). Often, just the results of the damage is provided, not
the type of weapon used.
Miniatures games are usually mixed. Not neccessarily hidden, but no one goes
and studies the opponents cards. We usually announce when a threshold check is
made, but not the results of the checks. This is one of the reasons I do not
play with Needles very often. You have to wait to be fired upon before
you know that the opponent has that Class-3 beam in the Hvy Frigate. And
this is one of the reasons I liked the prioritized checks rather than player
selected checks.
-----
Brian Bell bkb@beol.net
-----
> -----Original Message-----
> if you are working against a custom design and you do not know what
> On 14 Feb 2001 KH.Ranitzsch@t-online.de wrote:
> > > Karl suggested
> if you are working against a custom design and you do not know what
<delurk>
As you said, it depends on the style. I've done a variety of ways, from
totally open to totally hidden. In general, though, we don't advertise what
each ship has unless it uses that system. THis is
mostly for threshold checks - we don't tell the other side what got
scragged in a check. At least not directly. If it seems that it would be
obvious to the other side that a particular system has been hit (eg, FireCon,
engines, shields, etc), then we will say something like "ship X suddenly has a
reduction in FireCon emmissions", or "the engines of Ship M are no longer
putting out as much thrust as they were before", etc. We may or may not share
what each ship is constructed with prior
to the scenario/game. But in the case noted above, we typically don't
reveal things after the game has started.
Just my 2 quatloos worth
<re-lurk...>
> > [Bri] This is OK if you have knowledge of your opponents ship. But >
> if you are working against a custom design and you do not know what
If the scenario has opponents who would have had time for intel reports (eg
NSL vs FSE), you should know the general class design (although you
may not know that *this* Suffren swapped out its SML+magazine for
3xB2/360's). If it's your first time meeting them, you won't know (and
I don't see how you could pick needle-type targets).
Thresholds losses should be reported if visible ("screens are down"),
otherwise not (eg for SML, fighter bay, maybe PDS and FTL)
Most of the time I've played, and it's been awhile since our group did much,
it's been very casual with the sheets lying on the table. Total info.
Probably why I've been twitchy about playing con tourneys, as they tend to be
much more serious. I've already gone off on some previous bad experiences. Not
that I'm not taking responsibility for my own tensions.
***
If it's your first time meeting them, you won't know (and I don't see how
you could pick needle-type targets).
***
If you can't 'see' items to know what/where they are from the first, I
don't understand how you'd know where to shoot at anytime. However, we've
disagreed on the 'high-tech' nature of the system. Admittedly, it's
effects aren't that impressive, but I find the precision targeting immensely
so.
The_Beast
-Douglas J. Evans, curmudgeon
One World, one Web, one Program - Microsoft promotional ad
G'day Karl,
> General question:
When we use sensors then sheets remain hidden until you get enough sensor hits
to know what's going on, but in the majority of our games everything is very
open. People get to see what you've got, can check how the ship is going at
any point and laugh insanely as you loose all your main weaponry on you first
threshold etc. This is why I don't mind the 123 vs 456 system we already know
aht's going on its no big hassle. Guess it is a matter of each to their own
though.
Cheers
Beth