FT-HH LAC`s

8 posts ยท Oct 10 2000 to Oct 11 2000

From: Bif Smith <bif@b...>

Date: Tue, 10 Oct 2000 11:21:05 +0100

Subject: FT-HH LAC`s

I was having a discusion off list with oerjan ohlson about designing HH
universe ships for FT, and complaining about the lack of range of FT missiles
for HH universe ships, if you use limited arc energy weapons
(i.e.-Cl-3 bats). Oerjan sugested using phalon pulsers, to represent a
short ranged, massed battery of limited arc human weapons. This has awoken
some ideas in my, rather rambling, brain case. I though about allowing humans
to have a pulser weapon, limited to close range band only, with the same PDS
as
a Cl-1 bat. Making the mass and cost the same as a phalon pulser would
make this weapon deadly at close range (the only range it could be used), and
rather expensive compaired to normal human weapons. This still leaves the
problem of the limited range of the FT missiles (compaired to the HH
missiles), but have ignored this to allow my mind to continue.

As for the reason for this meandering ramble from my warped mind, lets
continue-

HH LAC

 MASS=24    COST=85
                            MASS    COST
B.HULL                 ---             24
HULL(W) 2 4 DRIVE T=12 14 28
NON FTL              ---            ---
F.CONx1 1 4
PULSER(1a)x1[f]      2		  10
PDSx1 1 3 SMRx1 4 12

I think this qualifies as a "egg shell with a howitzer" class of ship. I`ll
leave others to think about the HMLACC MINATOR, or I may post a
design/ramble/cock up for it later.

In case anybody`s curious, the problem I`m having with the HH missiles is the
ratio of missile range of 3x that of the energy weapons ON MAX BURNOUT. If set
for MAX ENDURANCE, the range increases to 12.5x that of energy
weapons against sidewalls/sheilds  (i.e.-VERY long ranged if the energy
weapons have a range of 12M.U.). If anybody has any ideas for
long/variable
range missiles that could be used in this respect, please let me know. I
know that DW give specific figures for missile/energy weapon ranges in
his book, and the ranges and accelerations for FT have been work out and will
not match, but it`s the relative differences between the weapons that matter
(after all, FT is a non-specific system to represent starship combat).

Any comments anyone?

BIF

P.S.- I posted some designs for the arachnid ships on the full thrust
ships registery, and was gently explained where I was going wrong compaired to
the starfire designs. In thinking about the ACID class SD, which should have
close range, high damage, sheild affected weapons, I now prefer using 6 arc
pulsers instead of plasma torps, which are long ranged, high damage, ignore
sheilds weapon. This makes them very dangerous at close range, which was the
idea for these ship originally (I think). I may have to go back and redesign
all the ships in light of new ideas.

P.P.S.-Ignore any spelling mistakes, as my spelling isn`t very good.

From: John Leary <john_t_leary@y...>

Date: Tue, 10 Oct 2000 17:45:39 -0700 (PDT)

Subject: Re: FT-HH LAC`s

> --- bif smith <bif@bifsmith.fsnet.co.uk> wrote:
...
> This still leaves the
XXX (As I have not read the HH series, this is a guess) Suggestion: Try moving
the HH missles into the abstract. With a cross index of range vs number of
missles yields chance to hit number.

Bye for now,

From: Michael Llaneza <maserati@e...>

Date: Tue, 10 Oct 2000 20:13:53 -0700

Subject: Re: FT-HH LAC`s

> At 5:45 PM -0700 10/10/00, John Leary wrote:

The catch is that the range of an HH missile is *much* higher than energy
weapons. By up to 12.5 to 1.

I'll note that in the current Hu'man Kra'vak pbem the KV forces jumped in well
over a hundred MU from the defending fleet. That's about enough range to show
the HH range disparity, but we're not playing on a table. We're running from
spreadsheets and maps. I think this is the only way to game HH.

Another point is that missiles pull 45,000 Gs, while ships top out in
the low 500s. A 90-1 ratio, so ships are effectively stationary
targets for missiles.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 11 Oct 2000 14:44:22 +1100

Subject: RE: FT-HH LAC`s

It's all a question of scale. In the current rule set I've done, the
missiles have a range from rest of 72 with energy weapons about 12-15
against a sidewall. (sorry I haven't finished off the last turn guys, just
have to find time to crunch the numbers). In order to model the scale between
the LACs and the minnie, I generated them as FT fighters.

see:
http://home.pacific.net.au/~southernskies/ft/honor.htm

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[DitD] Captain Puppilier

> -----Original Message-----

From: Laserlight <laserlight@q...>

Date: Wed, 11 Oct 2000 07:16:19 -0400

Subject: Re: FT-HH LAC`s

> I'll note that in the current Hu'man Kra'vak pbem the KV forces

Stationary if they haven't built up their velocity, that is.
> --

From: Brian Bell <bkb@b...>

Date: Wed, 11 Oct 2000 07:37:31 -0400

Subject: RE: FT-HH LAC`s

HH Missiles (suggestion): Mass 2.
Fire from SML Launcher/Rack.
Endurance: 6 Movement: 24mu, may make upto a 2 pt turn (ala MT missiles) May
burn 1 endurance ONCE for terminal guidance (ala second move for fighters) of
upto 6mu, but then is dead if no target is in range.
Treat as Salvo Missiles for PDS, but give PDS + 1 on rolls. Most of the
missile damage was from overwhelming the PDS defenses. Treat as Salvo Missiles
for damage (alternatly 1d6 per missile that hits). Cost you will have to
balance to the rest of the HH universe.

The other option would be to cut beam/P-Torp weapons to 1/3rd range.
That is Beams would have range bands of 4mu and P-Torps would have
range bands of 2mu. And use normal SML ranges/effects for missiles.

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----
I
> know that DW give specific figures for missile/energy weapon ranges in

From: Michael Llaneza <maserati@e...>

Date: Wed, 11 Oct 2000 08:02:17 -0700

Subject: Re: FT-HH LAC`s

> At 7:16 AM -0400 10/11/00, Laserlight wrote:

It's a relative thing, the emphasis herein is on "effectively". The shp can't
change its vector by nearly as much as a missile can,
within the (fairly high) delta-v limitations of the missile.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 11 Oct 2000 21:53:00 +0100

Subject: Re: FT-HH LAC`s

> bif smith wrote:

> I was having a discusion off list with oerjan ohlson about designing

The alternative is to make missiles extremely long-ranged, but as Mike
said that pretty much relegates you to PBeMs - it's hard to find a
large enough table.

> Oerjan sugested using phalon pulsers, to represent a short ranged,

Wouldn't it be simpler to just give the weapon the same stats as a
Pulser-C...?

> HH LAC

Should be HULL(F); otherwise OK. (W) would be around 5 boxes.

> DRIVE T=12 14 28

> P.S.- I posted some designs for the arachnid ships on the full thrust

Thanks for calling me "gentle" <g>

> In thinking about the ACID class SD, which should have close range,

It was indeed. An Acid-class SDN in Starfire is able to destroy any
smaller ship, and most other SDNs as well, with a single salvo - IF it
can get close enough... but that's one big IF :-7

Regards,