From: Laserlight <laserlight@q...>
Date: Thu, 8 Feb 2001 00:07:05 -0800
Subject: [FT] Gravity
In connection with CanAm, I noticed that a planet with 6mu radius and 1.2 Earth mass will (in the 1000km/15min scale) have gravity effects of 4mu/turn at 7mu radius, 3mu at 8mu radius, 2 mu at 10, and 1 mu at 14. If you have a 0 thrust station in orbit (let's say at 10mu radius from center), how should you play it to have the station orbit without crashing? As you all know, the orbital velocity v = SQRT(GM/R) where G = the gravitational constant (6.667*10E-11 newton m^2/kg^2), M is the mass of the primary (1.2 times Earth so 7.2x10E24 kg) and R is the radius (10,000,000 meters). If I've typed in the numbers and done the arithmetic correctly...the result is 6928 (and the units are left as an exercise for the alert student). So. What "gravity effects" (turning and/or accelerations) do you apply, at what point during the turn (start, end, midpoint) to make an