From: Gregory Wong <sax@s...>
Date: Tue, 1 Oct 2002 11:24:38 -0700 (PDT)
Subject: [FT] FTMap and half inches
in Cinematic movement, half of a ship's turn points are spent, then half velocity is spent forward, then half turn points are spent, then remaining half of velocity forward. How does FT Map handle the case of halfing an odd number? Is the turn spent exactly in half with fractional facing? Is the forward velocity split exactly in half with half units? I realize that in a FtF game, house rules can be used, but how does FT Map handle these cases? Thanks. --Greg