[FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

5 posts ยท Jul 6 1999 to Jul 6 1999

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 06 Jul 1999 10:01:14 +1000

Subject: [FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

G'day guys,

First up Keith said:
> The fighters are obviously the main punch,

If you roll like me it does;) However if you roll as the law of large numbers
would have it then SMs do seem to just edge out fighter damage if done
sensibly and you've got a good eye (i.e. you get a heap in the right spot and
the roll reasonably for the number going in). The killer combination though,
is if you use them together so they overwhelm the enemy PDS, when I play FSE
this has become close to my sole tactic in many games as I've really only got
two or three mass salvos (i.e. every ship that can launches simultaneously)
before I leave the board so I have to make them REALLY count.

> Beth's philosophy (correct me if I'm wrong Beth!) is that if

That was pretty much my attitude, though they can take a (little) bit of
damage simply because they've got a reasonably large total mass in the first
place. If the opposition gets to my carrier then the rest of my fleet must be
cactus already [or will be when command gets hold of them;)]. Though keep in
mind this comes from someone who really only plays vector movement, thinking
about it last night I did realise that the use of fragile carriers would be
less 'safe' under cinematic were you can just whip around the board at high
speed without the fear of having to spend 8 turns plotting moves around the
kitchen (room beside gaming room) before you can claw your way back onto the
board.

> I have to say though, the sight of 100-plus fighters

There's a guy here who plays an 'anime' fleet, all wave guns and mech fighters
(more expensive than standard fighter and three of them count as
an offensive factor for boarding action purposes), so anti-fighter
tactics (especially having enough fighters to match him, the screen that Keith
mentioned) have become essential - otherwise you get you butt VERY
painfully kicked. Though I haven't tried mines yet, do they effect fighters
too? I'll have to check. Another thought, while I'm processing my neurons'
spasms out loud, has any one tried a game where they played out a long range
(off board) carrier strike, where x pts of fighters flew on the board vs x pts
of ships?

Then Michael asked:
> This might not work in a campaign setting.

I haven't played a campaign with my fragile carrier fleet yet, but I have
starting playing one using the FSE (vs Derek's NSL) and straight up the impact
of the FSE design was evident as I had to have at least two or three times as
many Fleet Auxilaries as Derek just to keep me topped up (which meant we had
to bump up the fleet sizes a bit so I still had a halfway decent fighting
force). We haven't got so far into the campaign yet that my
demand has out-striped supply, but I guess it could be on the cards -
especially if Derek finds a way of blockading me in so I can't get to the FTL
boundary if extras brought in by reinforcements end up being my only option.

Cheers

Beth

From: Laserlight <laserlight@q...>

Date: Mon, 05 Jul 1999 20:27:47 -0400

Subject: Re: [FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

> There's a guy here who plays an 'anime' fleet, all wave guns and mech

So take a wave gun or two yourself. When his fighters come screaming in, fire.
Point out that each and every one of his fighters in the "Area of Effect"
takes at least one damage, and therefore dies. You may need to have an
expendable target ship for his fighters to gather around, but that's
okay--"you have to expect a few casualties, in any big operation."  You
may also need earplugs if he's the type who whines...

> too? I'll have to check. Another thought, while I'm processing my

If you do this, make sure you pay for the carriers even though they're off the
map.

From: Fred and Evelyn Wolke <thewolkes@e...>

Date: Mon, 05 Jul 1999 20:38:24 -0400

Subject: Re: [FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

> There's a guy here who plays an 'anime' fleet, all wave guns and mech

Can we have specifics? How much more? Do you use the standard boarding party
rules, otherwise?

*****

thewolkes@earthlink.net
http://home.earthlink.net/~thewolkes

*****

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 06 Jul 1999 11:10:09 +1000

Subject: Re: [FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

G'day again,

> So take a wave gun or two yourself. When his fighters come screaming

I don't think I'll take waveguns myself, but I have taken to purposefully
drawing his fighters into dogfights etc right in front of his wave gun ship
- just to watch him grit his teeth (he learnt about restraint after the
fast game when his elation at firing his wavegun turned into regret as he
watched his fighters pop too);)

Cheers

Beth

From: PCARON <Pcaron@c...>

Date: Tue, 6 Jul 1999 07:11:29 -0700

Subject: Re: [FT] Fragile Carriers (was Re: Fw: Carriers and other updates)

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