We play on a table at the game store that is about 84"x48". If we cannot
accommodate a shift we put the mini on the edge (which makes me nervous when
it's mine) and some marker, usually dice, to indicate how far off the board it
is. This has worked well for us. We sort of wing it on moving it while off the
board, but you could move it further onto the board, make the moves, then move
it back to the edge and note the difference (it might be further off or closer
to the table). This doesn't happen too often.
Glen
> GBailey@aol.com wrote:
Something I've toyed with in the back of my mind but haven't actually
implemented in practice is to use an unoccupied corner of the table to have
the mini who just moved off maneuver around there until they can get back on.
Thus:
I bought a sheet of duct metal from Home Depot and a plastic poster
frame...
the kind that are held together with the plastic strips. Turns out the metal
fit the poster frame exactly. I sandwiched a hex map from one of my other
space games in the poster frame with the sheet metal and hung the map on the
wall. We then noted where the battle was on the map (usually the center hex)
and used little magnets to denote each starship and fighter squadron.
Combat only occurred on the normal table but if anyone flew off of a side we
just kept track of them on the hanging map. Not a perfect system but it worked
for us.
[quoted original message omitted]
G'day Indy,
> Something I've toyed with in the back of my mind but haven't
We tend to use the above when only one person has gone spearing WAY too far
off the side for everybody ton just shift to accomodate them, and we use
movement plotted on paper if two+ groups do it (especially if off
opposite sides). Works pretty well all up.
Cheers
Beth
Another suggestion for the spacially challenged....
Buy some cork ceiling/wall tiles - enough to cover your table area plus
some
spares - IIRC you can buy then in 30cm squares. Paint them black.
Arrange in suitable grid shape. When a ship leaves the table, slide the rest
of the
tiles across/up/down as appropriate, or place the off table (using a
grid map to coordinate).
Cork tiles...
Perhaps one could cover a sizeable wall area with it. (Assuming one had a
large enough clear wall to work with...)
Then one could mount one's ships on pins or thumbtacks...
This would turn a normally horizontal game into a vertical one...
Donald Hosford
> Denny Graver-Elstree wrote:
> Another suggestion for the spacially challenged....
Arrange
> in suitable grid shape. When a ship leaves the table, slide the rest
True - you would lose the portability, but you wouldn't have to worry
about wall space, just a stiff neck;)
Using different sized/colored pins (even on a flat surface) is a good
idea -
I used pinned sfb counters (which i know you have a load of IIRC ;-]).
Good for CM scale, and easily packed away if the in-laws turn up.
:Den
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> Denny Graver-Elstree wrote:
> True - you would lose the portability, but you wouldn't have to worry
Stiff neck? Then mount the cork tiles on the cealing above your bed... Then
you could contemplate your game position in comfort...8D
> Using different sized/colored pins (even on a flat surface) is a good
Oh yes. SFB Volume 1 and 2...and Starfire 1st and 2nd editions...equals a lot
of ship counters...
> :Den