FT: floating map

2 posts ยท Jun 9 2000 to Jun 9 2000

From: GBailey@a...

Date: Fri, 9 Jun 2000 11:20:43 EDT

Subject: FT: floating map

> Out of curiosity... how does one manage the case where both sides fly

One solution: restart positions; as in reposition the figures to facing each
other on the edge of the table. If one side is more maneuverable than the
other then you could figure out the different angle of approach instead of
head on.

We've also put the figure(s) on the edge with its facing being correct and
dice sitting next to it representing distance from the edge. The figure will
move down along the edge as the ship moves. To plot its movement move the
figure in, move it, then move it back to the edge recording any differences.
Also, at these extreme ranges we've fudged a little on its movement because it
isn't going to matter that much.

Glen

From: Daryl Lonnon <dlonnon@f...>

Date: Fri, 9 Jun 2000 12:00:07 -0600 (MDT)

Subject: Re: FT: floating map

> >Out of curiosity... how does one manage the case where both sides

FYI, I've never had to do this in real life.

Another solution: Scale the map down. Drop a chit in the center of the board,
and measure every mini (debris) from that chit and move them
1/2 way in toward it.  Divide all measurements by 2 from that point
on.  Move things in by 1/4 and divide by 4 if they are really moving.

Once they start getting close again, drop another chit and double the distance
to it (then mearsure normally again).

The chit can be dropped anywhere on the board (when shrinking or expanding),
doesn't necessarily need to be in the center (nor would the center always
result in the best possible scaling).

Mathmatically, it works great. In practice... no idea. Works for Cinematetic
(sp?) and Vector.