[FT]Fleet composition

3 posts · Nov 3 1998 to Nov 3 1998

From: Tony Wilkinson <twilko@o...>

Date: Tue, 03 Nov 1998 00:46:33 +0000

Subject: Re: [FT]Fleet composition

For around 3000 pts I use a carrier, battlecrusier, a couple of crusiers and 3
or 4 destroyers and frigates. I hope to run a tuornament in the new year using
FB where the players have to have an escort (under mass 50) for each capital
(over mass 150)or crusier in addition to which each carrier must have a
crusier as escort (so that if you take a carrier you must take a crusier and 2
escorts)

        Tony
twilko@ozemail.com.au

> At 23:08 02/11/98 PST, you wrote:

From: Thomas Riepe <thomasriepe@h...>

Date: Mon, 02 Nov 1998 23:08:25 PST

Subject: [FT]Fleet composition

Hi everybody.

As I`m new to FT I wonder about fleet compositions.

Like how manny escorts do you use for Battleships, Dreadnoughts, Carriers,
cruisers????

I have a small NAC fleet but I don`´t know how to put them into something like
Task forces.

I have got one super carrier, one esscort carrier, 3 Battleships, a few
cruisers, about 10 Destroyers, 10 frigats, 15 corvettes,

Any help????

thanks TOM

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 3 Nov 1998 08:30:55 -0800

Subject: Re: [FT]Fleet composition

> Thomas Riepe <thomasriepe@hotmail.com> wrote:

[snippety]

> Like how manny escorts do you use for Battleships, Dreadnoughts,
[snip]

> I have got one super carrier , one esscort carrier, 3 Battleships,

Looking at your list, you seem to be quite heavy on the lighter units, and
definitely short in the cruiser department.

Generally, fleets are limited to some arbitrary point value, and you work from
there. Determining your ideal ship mix depends on your preferred tactics, but
generally...

Fleet Carriers - if you have a good grasp on fighter tactics and your
opponant is short in fighter defense, these can be ideal.

Light Carriers - these are generally more usefull in large actions,
where rearming fighter might actually be an option before they're all blow to
scrap. Best used in conjunction with a large carrier.

Capital Ships - they can dish out and absorb a large amount of damage
while remaining combat effective, and generally have the longest range
firepower.

Cruisers - the good solid backbone of most fleets. They can hit fairly
hard, and aren't too fragile to go toe to toe with the enemy. They are cheaper
and more maeuverable than the big boys.

Escorts - fast but fragile. They can be the key to a close range knife
fight. When they get close, they can dish out an admirable amount of damage,
but they tend to die in bunches, so make that shot count. Good maneuvering can
keep them in the blind spot of an enemy's heavy hitters, but you're bound to
loose many of them on the way in.