From: Steven Arrowsmith <arrowjr@u...>
Date: Thu, 26 Nov 1998 10:34:11 -0500 (EST)
Subject: (FT) Fleet Book Kra'Vak
Heres another rant... Since it is slow this morning, I have had a chance to read through all the KraVak railgun proposals. Their are some very good ideas here, their seems to be two camps here. The "trash can" group, and the single solid penetrator group. Why dont we use both, one set of rules covering "trash can" type shots - lets say scatterguns" and their big brother the class1 railgun, if we go this rout we will need to come up rules allowing class1s to be used as point defense systems, up to a set distance. These could also be used as area-defense weapons. This would allow a different set of rules covering major anti-ship railguns know as class 2 and 3, and above if we want. I read a proposal to use the range as the number need to be rolled. I personally like this idea, simple and quick. I would take it one step more, when firing a big railgun, measure the distance, and divide that in half and add 1 to the number needed, not rolled. Thus a 1 is always a miss. If we give the following dice; class1 = 2d6, class2 = 3d6, and class3 = 4d6. We see a effective range of 10" for a class1, 22" for a class2, and 34" for a class3, about the same as Human beams, with maximum Range twice that. When a hit is scored, look at the "to-hit" die roll. Add them together, this is the damage done to the target. Any roll of 6, regardless of modifier, is a reroll. If firing against Kra'Vak Armoured hulls, subtract 2 from each die for damage. If the target is using Human armour, then half the damage scored (round up) is taken on the armour, and the remainder applied directly to the hull. Looking at the stats, I can agree with Sean Bayan Schoonmaker, on the point cost, but the mass of the Class3 railgun is way to high. Class 1 RAILGUN - 1 MASS, 3-arc fire Class 2 RAILGUN - 3 MASS, 2-arc fire Class 3 RAILGUN - 9 MASS, 1-arc fire POINT COST = 4 per MASS Example a MT Vo'Bok class Hunter Cruiser carries 22 mass of weapons. 2 Class3, 2 Class1s, 4 scatterguns and 2 Firecontrols. For a Average Hull Human, with a thrust rating of 6, and 22 mass of equipment, the ship would have a displacement of 72 - a little heavy for a light/hunter cruiser. This is also without amour. Please review MT page 24, for a overall capabilities of a Kra'Vak warship.. Remember the Kra'Vaks are alien terrors..