(FT) Fleet Book Kra'Vak

3 posts ยท Nov 26 1998 to Nov 26 1998

From: Steven Arrowsmith <arrowjr@u...>

Date: Thu, 26 Nov 1998 10:34:11 -0500 (EST)

Subject: (FT) Fleet Book Kra'Vak

Heres another rant...

Since it is slow this morning, I have had a chance to read through all the
KraVak railgun proposals. Their are some very good ideas here, their seems to
be two camps here. The "trash can" group, and the single solid penetrator
group. Why dont we use both, one set of rules covering "trash
can" type shots - lets say scatterguns" and their big brother the class1
railgun, if we go this rout we will need to come up rules allowing class1s to
be used as point defense systems, up to a set distance. These could
also be used as area-defense weapons. This would allow a different set
of
rules covering major anti-ship railguns know as class 2 and 3, and above
if we want.

I read a proposal to use the range as the number need to be rolled. I
personally like this idea, simple and quick. I would take it one step more,
when firing a big railgun, measure the distance, and divide that in half and
add 1 to the number needed, not rolled. Thus a 1 is always a miss. If we give
the following dice; class1 = 2d6, class2 = 3d6, and class3 = 4d6. We see a
effective range of 10" for a class1, 22" for a class2, and 34" for a class3,
about the same as Human beams, with maximum Range twice that.

When a hit is scored, look at the "to-hit" die roll. Add them together,
this is the damage done to the target. Any roll of 6, regardless of modifier,
is a reroll. If firing against Kra'Vak Armoured hulls, subtract 2 from each
die for damage. If the target is using Human armour, then half the damage
scored (round up) is taken on the armour, and the remainder applied directly
to the hull.

Looking at the stats, I can agree with Sean Bayan Schoonmaker, on the point
cost, but the mass of the Class3 railgun is way to high.

Class 1 RAILGUN - 1 MASS, 3-arc fire
Class 2 RAILGUN - 3 MASS, 2-arc fire
Class 3 RAILGUN - 9 MASS, 1-arc fire
POINT COST = 4 per MASS

Example a MT Vo'Bok class Hunter Cruiser carries 22 mass of weapons. 2 Class3,
2 Class1s, 4 scatterguns and 2 Firecontrols. For a Average Hull Human, with a
thrust rating of 6, and 22 mass of equipment, the ship
would have a displacement of  72 - a little heavy for a light/hunter
cruiser. This is also without amour.

Please review MT page 24, for a overall capabilities of a Kra'Vak warship..

Remember the Kra'Vaks are alien terrors..

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Thu, 26 Nov 1998 08:02:44 -0800

Subject: Re: (FT) Fleet Book Kra'Vak

> Steven Arrowsmith <arrowjr@usit.net> wrote:

> I read a proposal to use the range as the number need to be rolled. I

Actually I get effective ranges (meaning 50% chance to hit) as:
Class 1 - 12"
Class 2 - 20"
Class 3 - 26"
...but the concept is basically sound.

> When a hit is scored, look at the "to-hit" die roll. Add them together,

I'm not quite so sure I can support the damage mechanic. Assuming a hit, your
average damage for each class is:
Class 1 - 7 points
Class 2 - 10.5 points
Class 3 - 14 points
...and that's not including the possibility for rerolls.

That translates into any ship under Mass Factor 45 being vaporised by one
Class 3 shot.

While I agree that the K'V should be dangerous, that seems a bit excessive.

From: Steven Arrowsmith <arrowjr@u...>

Date: Thu, 26 Nov 1998 11:15:07 -0500 (EST)

Subject: Re: (FT) Fleet Book Kra'Vak

> On Thu, 26 Nov 1998, Sean Bayan Schoonmaker wrote:

<kra'snip>
> >When a hit is scored, look at the "to-hit" die roll. Add them

Schoon,

you are correct, I messed up my math here, the damage section was
based on 1d6/2d6/3d6 not 2d6/3d6/4d6 curve. So I am going back to the
drawing board on this one.

SA