From: Doug Evans <devans@n...>
Date: Wed, 27 Jun 2001 05:47:43 -0500
Subject: [FT] First Round Re: Monster ships
*** Question for Oerjan or anyone: Would using simultaneous fire eliminate a lot of the issue with large ships versus small ships? I imagine since everyone would fire (at least in the first round, before the big ship baked something), some of the "fire and cause thresholds first" advantage that is an artifact of the alternating initiative would go away. This would be one way to help counterbalance big ships. Or am I wrong? *** My knee-jerk analysis suggests it wouldn't be overwhelmingly different, but it brings up another question: do most people do significant damage the first turn? In the games I've played, likely as not, there's NO damage. Usually takes at least a turn to manuver into firing positions, and probably another to close to 'effective' range. My experience is that tends to skew even more in the favor of bigger ships, as they usually have bigger beams, and reach out and touch someone first. Caveat: I've ususally played 'slow' movement games, and often with the table the long ways. Bias: I LIKE small ships very weak compared to big ships; feels 'historical' to me. I hope any adjustments go in the point system... The_Beast -Douglas J. Evans, curmudgeon One World, one Web, one Program - Microsoft promotional ad