From: Doug Evans <devans@n...>
Date: Fri, 5 Sep 2003 10:02:22 -0500
Subject: [FT] First conditions
*** <shrug> from my POV, a scrolling table is a given unless otherwise specified. *** *** > 1. For the actual game itself, you need a floating table with a large Sure. A very large floating table is the best Full Thrust approximation of deep space you can get, after all. *** Please note that my own outlook still disagrees with this tack. I agree a large, floating, though box not table, is the best approximation of deep space in general, and the vector mechanics may well be a proper answer to that concept, though I admit I've never really given them a good try. But in cine, it is arguably the other side of reduce ab absurdum, extension to absurdity. We've had discussions that broke down to 'if it's not working at 4000mu speeds, it's time to chuck the whole system!' It's a simple mechanic which gives somewhat rational results in limited circumstances, even if you aren't claiming some sort of tactical warp drive. But it breaks down the further you extend it. There's plenty of PSB possible for limitations, such as a concept such as 'all battles are voluntary' or closing and separation tactics are a different scale of movement, my 'battlepass' concept. However, I accept it as purely my own viewpoint. The_Beast