[FT]: Fire Order WAS Re: Chit-based FT? Re: Fleet Escorts

2 posts ยท Mar 29 2001 to Mar 29 2001

From: David Reeves <davidar@n...>

Date: Thu, 29 Mar 2001 09:12:20 -0500

Subject: [FT]: Fire Order WAS Re: Chit-based FT? Re: Fleet Escorts

> I really like the cards idea, I don't like the smaller ships always

what does thrust/velocity have to do with the reaction time of the
gunnery crews and targeting software???

> Of course the argument could go other ways to, I mean on bigger ships,

there you go, crew quality IMO is the major determining factor of who can get
off the first shots.

whatever you decide, I would recommend a simple system for fire order so it's
easy to remember and doesn't slow down the game.

From: Doug Evans <devans@n...>

Date: Thu, 29 Mar 2001 08:34:02 -0600

Subject: Re: [FT]: Fire Order WAS Re: Chit-based FT? Re: Fleet Escorts

***
what does thrust/velocity have to do with the reaction time of the
gunnery crews and targeting software???
***

You could argue that the faster ships get into position faster, though the
whole point of the movement system is everybody arrives at the end points at
the same time. You could argue that all the actions of the larger ships
have to filter through larger command structures. ;->=

PSB'ing the results of quicker-on-target isn't JUST the crews and
software.

Still, I'd probably agree with you. I'd prefer simultaneous shots, but
that's a book-keeping nightmare.

The_Beast