FT Fighters (was: Re: Troop Capacity)

2 posts ยท Jun 14 1998 to Jun 14 1998

From: Ground Zero Games <jon@g...>

Date: Sun, 14 Jun 1998 10:28:52 +0100

Subject: FT Fighters (was: Re: Troop Capacity)

[snip]
> Which tangentially brings me to fighters in FT. They seem to have an

Fighters are in FT because they are popular in many (most?) of the TV or
movie-based SF backgrounds (Star wars, Galactica, B5, etc, etc, Trek
being one of the very few exceptions), and in all of these the fighters are
human piloted, more to make good storytelling than for good military sense...
:)
The "official" FT background assumes human-piloted fighters because it
is (IMHO) more fun and dramatic that way, and for no other reason. If you want
yours to be automated (RPVs or AIs), or prefer to dispense with fighters
altogether, then feel free. I would agree that a lot of the fighter kills
could be mission kills with the fighters either being disabled (or simply
forced to abort) or the crews ejecting from destroyed fighters (a la B5 etc).
For a campaign game you could roll for each "killed" fighter to see if it
limps back to its carrier during or after the battle, or if the drifting
ejection pod is picked up.

From: Richard Slattery <richard@m...>

Date: Sun, 14 Jun 1998 15:46:36 +0000

Subject: Re: FT Fighters (was: Re: Troop Capacity)

> On 14 Jun 98 at 10:28, Ground Zero Games wrote:

> Fighters are in FT because they are popular in many (most?) of the
Thanks for the response Jon. Oh.. I agree that fighters are romantic and have
a good feelgood factor, and I'd like to keep them, but I was just trying to
find a not too PSB reason for keeping them;)

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