From: Ground Zero Games <jon@g...>
Date: Sun, 14 Jun 1998 10:28:52 +0100
Subject: FT Fighters (was: Re: Troop Capacity)
[snip] > Which tangentially brings me to fighters in FT. They seem to have an Fighters are in FT because they are popular in many (most?) of the TV or movie-based SF backgrounds (Star wars, Galactica, B5, etc, etc, Trek being one of the very few exceptions), and in all of these the fighters are human piloted, more to make good storytelling than for good military sense... :) The "official" FT background assumes human-piloted fighters because it is (IMHO) more fun and dramatic that way, and for no other reason. If you want yours to be automated (RPVs or AIs), or prefer to dispense with fighters altogether, then feel free. I would agree that a lot of the fighter kills could be mission kills with the fighters either being disabled (or simply forced to abort) or the crews ejecting from destroyed fighters (a la B5 etc). For a campaign game you could roll for each "killed" fighter to see if it limps back to its carrier during or after the battle, or if the drifting ejection pod is picked up.