From: CS Renegade <njg@c...>
Date: Tue, 8 Jul 2003 23:37:24 +0100
Subject: RE: FT fighters question [was Couple More Questions For FT...]
> 1. How do you model Q-ships in FT? > From: ~ On Behalf Of Oerjan Ohlson > Stats-wise a Q-ship is a freighter with its cargo holds I'd say it's more entertaining to play the hunter. If you like shipbuilding, try building a pot of ships and drawing them as needed. Your merchant convoy starts as Bogey markers (FT2 pg 21) moving at low thrust. You need to get close enough to ID whether you are dealing with an unarmed merchant, armed merchant, auxiliary or full warship. You also need a reaction table to automate the targets, which might heave to, scatter, FTL, engage then strike or agressively pursue. There's also the possibility that you are dealing with a Q-ship; as scenario designer you need to determine under what conditions your Q-ship will blow its cover and start firing, then test for this whenever these conditions are first met when a target is intercepted. If you don't like shipbuilding, try the simpler approach of grabbing the stock Privateer (MT pg 23, but do yourself a favour and replace that needle beam with a B-battery) and match it against an underweight escort, say the FT2 Frigate on pg 14 and a pack of mixed merchants from both pages. Write a simple programmed sequence for the escort but add random reaction for the merchantment, and see what chaos results. If you put anything other than a very small Q-ship in this mix, the Privateer will be too light. In both cases, don't forget to add the big bad warship arriving on the penultimate turn. Remember, raiders always lose if their drives get knocked out!