I have finished reading FT2/MT/FB1/FB2 and I am a little confused about
fighters intercepting missiles (salvos & MT Missiles). (sorry if these have
been asked before....)
It appears that fighters can intercept salvo missiles, MT missiles, SMBs, and
Plasma Bolts after their primary movement, and then again after a secondary
movement (FB1 page 6 "Interception of Missiles by Fighters") and
then again in the Ordnance/Fighter resolution phase (FB2 page 5 "Point
Defence Fire"). would I be correct in assuming that I have misinterpreted
the rules, and in fact there should only be 2 fighter/ordnance intercept
chances after primary & secondary movement?
Do fighters under vector movement have a 3" range rather than 6"?
Many thanks,
G'day,
> It appears that fighters can
Well you can't do any more movement to try and get into attack range after the
secondary movement, so you don't get an extra interception chance in the PDS
phase (as you would already have to be within attack range). The PDS
phase is just when the actual interception/shoot-down is resolved (even
if you physically intercept sooner you just sit your fighters with the
missiles to show what has to be resolved when you get to the PDS phase). Is
that any clearer or have a gabbled so badly I made it worse?
> Do fighters under vector movement
While it would make sense (given we do drop SMs etc to 3") we've never
actually adopted it (even now under the FB2 vector). Personally I don't think
its necessary (where it is necessary for balance for SMs etc), but others will
no doubt disagree with me;)
> Iain Davidson wrote:
> It appears that fighters can intercept salvo missiles, MT missiles,
Uh... what is an "SMB"?
> and Plasma Bolts after their primary movement, and then again after a
and
> then again in the Ordnance/Fighter resolution phase (FB2 page 5 "Point
Yes
> and in fact there should only be 2 fighter/ordnance intercept chances
No.
Fighters only ever shoot *once* in any given turn, either in phase 7 (if
they're shooting at missiles/plasma bolts/other fighters) or phase 8 (if
they're shooting at ships), or occasionally in phases 3 or 6 in the case of a
target trying to leave a dogfight.
However, the term "intercept" doesn't necessarily mean "to shoot down
before the target inflicts harm on something else" - it can also mean
something like "catch" or "move close enough to something to do something to
it". In this case, the fighters can move into firing range of the target
("intercept the target") in either fighter movement phase* - but the
shooting isn't resolved until later.
*OK, SMs and PBs are launched after fighter primary movement, so unless
they're launched at a point within the fighters' firing range the fighters
have to intercept them using their secondary movement.
> Do fighters under vector movement have a 3" range rather than 6" ?
Not under the written rules, but it seems to be a common house rule. It is
certainly logical.
Regards,