From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Mon, 15 Mar 1999 13:59:33 +1100
Subject: FT fighters in DS/SG
I had a few ideas about the stats for FT fighters and decided to create them according to DS/SG construction rules. I made the Size 4 fighters, as this allows armour 3 & also fits the 20CS/Mass which we determined several months ago. If you only have SG, some of the restrictions on construction of Aerospace assets won't be familiar to you, as it wasn't copied across from DS. Depending upon your preferance, the main armament of fighters will be either HEL or MDC. HEL fits better, as screens are effective against energy weapons. Secondary armament of GMS/H is usually used in dogfights/antiship attacks. The way I've run the split is that direct fire weapons are equivalent to rolling a '6' for kills, while GMS/H adds an additional kill on '4-6' (ie: std fighter kills 1 on 4-5, 2 on 6). ***** Standard Fighter (DS: 664 pts) ----- Size: 4, Armour: 3, Stealth: 1 (effective: size 3) Powerplant: FGP, Mobility: Aerospace, ECM: Superior Firecontrol: Superior General Purpose (AA: d8, AG: d10) 2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10) DFO - MAK or HEF Fast Fighter (DS: 744 pts) ----- Size: 4, Armour: 3, Stealth: 1 (effective: size 3) Powerplant: FGP, Mobility: Fast Aerospace, ECM: Superior Firecontrol: Superior General Purpose (AA: d8, AG: d10) 2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10) DFO - MAK or HEF * I costed the mobility as 1250% for DS costs. Interceptor Fighter (DS: 664 pts) ----- Size: 4, Armour: 3, Stealth: 1 (effective: size 3) Powerplant: FGP, Mobility: Aerospace, ECM: Superior Firecontrol: Superior Air-to-Air (AA: d10, AG: d6) 2 x HEL/3, 2 x GMS/H (enh AA - AA:d8, AG:d4) * The change in FC gives the Interceptor it's +1 AF attack. Long Range Fighter (DS: 774 pts) ----- Size: 4, Armour: 3, Stealth: 1 (effective: size 3) Powerplant: FGP, Mobility: Aerospace, ECM: Superior Firecontrol: Superior General Purpose (AA: d8, AG: d10) 2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10) DFO - MAK or HEF * I costed the mobility as 1250% for the long range tankage. Attack Fighter (DS: ~700 pts, couldn't up the cost enough) ----- Size: 4, Armour: 3, Stealth: 1 (effective: size 3) Powerplant: FGP, Mobility: Aerospace, ECM: Superior Firecontrol: Superior General Purpose (AA: d8, AG: d10) 2 x DFFG/2, 2 x SLAM/3 * Treat the SLAM as a 6" GP artillery attack in SG. Generally, the SLAM is ripple fired along a ship's hull to gain the extra +1 antiship. Heavy Fighter (DS: 797 pts)