From: Brian Bilderback <bbilderback@h...>
Date: Thu, 30 Jan 2003 10:44:05 -0800 (PST)
Subject: [FT] Fighters (AGAIN) was: Operational game
> --- "Imre A. Szabo" <ias@sprintmail.com> wrote: > All of this is just off of the top of my head. If I was cleaning out my car the other day and happened to come across a piece of scratch paper on which I'd jotted some ideas for increasing the effectiveness of anti-fighter defenses. A lot of it has to do with the relationship between PDS and Beam-1's, I sort of went with the parallel of Beam-1's being similar to the 5-inch guns used by the US Navy for years - designed for AA, but capable of providing small ships with limited ship-to-ship abilities. So here we go, with a few last-minuter editing adjustments: First off, anti-fighter fire is divided into 3 types: 1. Point Defense (Defending against fighters that are directly attacking you) 2. Area Defense (Defending against any fighter group that enters a certain area around you) 3. Zone Defense (I'd like to come up with a better name for this. It covers the current ADFC ability to fire on fighter groups attacking other ships near you. The reason I split AD and ZD becomes apparent below) Point Defense: 1. By PDS as per normal rules 2. By Beam 1's requires use of EITHER a Firecon OR an ADFC Area Defense (any fighter group within 6"): By PDS alone at -1 to die roll By PDS With an ADFC By Beam 1's with ADFC at -1 By Beam 1's with both an ADFC AND a Firecon Zone Defense: (per Normal rules for ADFC use) By PDS with ADFC By Beam 1's with ADFC at -1 By Beam 1's with both an ADFC AND a Firecon in addition: 1. Declare and resolve each PDS fire before moving to the next PDS. 2. A PDS may engage a second group of fighters at a -1 penalty to it's die roll, provided both groups are attacking that ship. and finally an idea I just had more recently: Allow beam weapons larger than 1 fire on groups of fighters provided: 1. An ADFC is committed to those Beams 2. The fighter group has at least as many fighters left as the class of the Beam 3. The fighter group is attacking within that Beam's arc 4. The Beam weapon suffers a -1 penalty to the roll.