From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 19 Feb 2003 13:11:40 +1100
Subject: [FT] Fighter vs PDS & Soapbubbles
One random thought I had (vaguely recalling some previous comment) was about PDS effectiveness. If PDS can attack every incoming fighter/missile, but reduce hits to 6+reroll (b-1 on 6, noreroll). However this creates some additional problems in that it will be difficult to get capship missiles (with their 1 hit) through average PDS. Math (probably faulty): For a ship with average 4 PDS = 0.267*4 = 1.07 kills per incoming attack. Normal kill rate of 0.8*4 = 3.2 kills per turn. This advantages the defender against more than 3 targets, but disadvantages against single salvoes (where you would think law of averages would increase effectiveness). FT weaponry is abstracted anyway (a B-3 could be 15 different weapon mounts for the effect for example). ***** Following the thought through; PDS has two modes: Point Attack and Area Attack. Each PDS must be nominated before rolling dice. Point Attack Mode requires a specific target and uses standard PDS rules (4-5 = 1 kill, 6 = 2 kills + reroll). This represents gunners co-ordinating fire to take down specific targets. Area Attack Mode simply throws as much fire as possible into the space around the ship without caring what is hit. All fighters/missiles attacking the ship are attacked by the PDS (6 = 1 kill + reroll). Beam-1 as PDS: can only be used in Point Attack Mode (standard rules: 5-6 = 1 kill + reroll). ADFC: Can use the ship's own PDS in Point Attack Mode to help defend another ship as per normal rules OR may instead attack *ANY* unengaged fighter within 6MU in Area attack mode if not used elsewhere. Ships would have an option as to what they want to do; if only being attacked by a few fighters or missiles, they can concentrate their defence. If being swarmed it's possible to kill a few from all of them, possibly by mixing area and point attacks for high threat targets.