Let's try this again.:)
1. Move fighters up to 24" (36" for fast fighters) 2. Launch Ordnance 3. Move
ships 4. Determine targets for ordnance 5. Fighter secondary moves, 12" and
burn one CEF, declare screening 6. Declare fighter attacks on fighters,
ordnance, or ships within 6" of the squadron OR attacks on fighters or
ordnance attacking a ship the squadron is screening.
7. fighter attacks on everything except ships. Against SMs each 5-6
destroys one, against PBs each 6 reduces the class by one. Burn one CEF for
all fighters that fired. 8. Allocate PDSs. 9. Roll for number of SMs on
target, reduce by number destroyed in step
7.
10. PDS fire. 11. Do damage from PBs, 1d6 per factor remaining, one point
destroys any
fighters and SMs in the area of affect. 12. Do damage from remaining missiles.
Better?
> 1. Move fighters up to 24" (36" for fast fighters)
I'm going from memory and I forgot to look it up in the books last night, but
isn't there a spot to 'declare screening' in phase 1? Since screening fighters
move with the ship in phase 3, isn't this declared as an option in #1 so they
can move OR screen if already within 3" of the ship to be screened?
> Dean wrote:
> I'm going from memory and I forgot to look it up in the books last
Not that I can find anywhere, no.
Regards,
> Roger Books wrote:
> Let's try this again. :)
Except that fighters which are screening ships do not move now
> 2. Launch Ordnance
...and those fighters which are screening ships move together with respective
ships.
> 4. Determine targets for ordnance
The last bit after the "OR" is wrong. A fighter group which is more than 6 mu
away from an ordnance marker may not attack that ordnance marker even if the
ordnance marker is attacking a ship the fighter group is screening.
As the rules are currently written, screening status has NOTHING to do with
intercepting ordnance.
> 7. fighter attacks on everything except ships. Against SMs each 5-6
13. Resolve fighter attacks against ships.
Now it's better <g>