From: Charles Taylor <charles.taylor@c...>
Date: Wed, 31 Jul 2002 21:01:19 +0100
Subject: [FT] Fighter pilot quality
Hello again, A further extension to my crew quality and Command, Comms, & Control rules... Fighter Pilot Quality ===================== This has mostly been done already, in More Thrust, page 11-12, I'm just going to expand on it slightly: Fighter Crew Quality Modifier Point Cost Veteran +1 x 1.6 Regular +0 x 1 Green/Turkey -1 x 0.4 The Modifier is added to the number of fighters in the group for the purposes of both the number of attacks made, and moral checks. It is also added to the number of consecutive Morale checks the group must fail to 'bug out'. The Point Cost is the multiplier to the cost of the fighter group, if it is allowed to purchase fighter pilots of differing quality. Ace Pilots ========== Ace Pilots are treated somewhat differently, as an 'add-on' to a fighter group. An Ace Pilot in a fighter group gives an additional +1 to the number of fighters for morale and attack purposes (but _not_ the number of consecutive morale checks that must be failed to 'bug-out'), in addition, the Ace has the special abilities described in More Thrust (attack specific system, attack enemy ace, last man standing). An Ace Fighter Pilot may be added to a fighter group of any quality, if added to a 'Green' group, the Ace could represent a long-suffering instructor accompanying trainees on their first mission :-) The combination of an Ace and a Veteran fighter group is a particularly potent combination, often referred to as <Aces' Name>'s Flying Circus. Adding an Ace to a fighter group doubles its cost, and is cumulative with the cost multiplier from pilot quality (q.v.). Random Fighter Pilot Quality and Aces ===================================== An alternative system is to use the random fighter pilot quality system in More Thrust, with a modification: Roll 1D6, 1 Green/Turkey 2-5 Regular 6 Roll again: 1-3: Veteran, 4-6: Regular + Ace Effects of Carrier Crew Quality on Fighter Operations ===================================================== Firstly, the Fighter Pilot Quality cannot exceed the crew quality of the carrying vessel, and Vessels with a crew quality of Green (1) or less do not carry Fighter Aces. Scrambling Fighters (More Thrust, p.11) -------------------------------------- UNTRAINED crews subtract TWO from the D6 roll to scramble. GREEN crews subtract ONE VETERAN crews add ONE ELITE crews add TWO Fighter Pilot Quality also modifies this roll (thus a Untrained crew launching Green fighters subtracts THREE from the roll, giving a 2-thirds chance of a bay mis-hap, otherwise, they just fail to launch). Aces do not modify the roll, but the Ace WILL launch, regardless of what happens to the rest of the flight :-) Fighter Re-Arming (Fleet Book 2, page 4)