[FT] Fighter pilot quality

1 posts ยท Jul 31 2002

From: Charles Taylor <charles.taylor@c...>

Date: Wed, 31 Jul 2002 21:01:19 +0100

Subject: [FT] Fighter pilot quality

Hello again,

A further extension to my crew quality and Command, Comms, & Control
rules...

Fighter Pilot Quality
=====================

This has mostly been done already, in More Thrust, page 11-12, I'm just
going to expand on it slightly:

Fighter Crew Quality Modifier Point Cost
Veteran                 +1        x 1.6
Regular                 +0        x 1
Green/Turkey            -1        x 0.4

The Modifier is added to the number of fighters in the group for the purposes
of both the number of attacks made, and moral checks. It is also added to the
number of consecutive Morale checks the group must fail to 'bug out'.

The Point Cost is the multiplier to the cost of the fighter group, if it is
allowed to purchase fighter pilots of differing quality.

Ace Pilots
==========

Ace Pilots are treated somewhat differently, as an 'add-on' to a fighter
group.

An Ace Pilot in a fighter group gives an additional +1 to the number of
fighters for morale and attack purposes (but _not_ the number of
consecutive morale checks that must be failed to 'bug-out'), in
addition, the Ace has the special abilities described in More Thrust (attack
specific system, attack enemy ace, last man standing).

An Ace Fighter Pilot may be added to a fighter group of any quality, if
added to a 'Green' group, the Ace could represent a long-suffering
instructor accompanying trainees on their first mission :-)

The combination of an Ace and a Veteran fighter group is a particularly potent
combination, often referred to as <Aces' Name>'s Flying Circus.

Adding an Ace to a fighter group doubles its cost, and is cumulative with the
cost multiplier from pilot quality (q.v.).

Random Fighter Pilot Quality and Aces
=====================================

An alternative system is to use the random fighter pilot quality system in
More Thrust, with a modification:

Roll 1D6,

1       Green/Turkey
2-5     Regular
6       Roll again: 1-3: Veteran, 4-6: Regular + Ace

Effects of Carrier Crew Quality on Fighter Operations
=====================================================

Firstly, the Fighter Pilot Quality cannot exceed the crew quality of the
carrying vessel, and Vessels with a crew quality of Green (1) or less do not
carry Fighter Aces.

Scrambling Fighters (More Thrust, p.11)
--------------------------------------

UNTRAINED crews subtract TWO from the D6 roll to scramble. GREEN crews
subtract ONE VETERAN crews add ONE ELITE crews add TWO

Fighter Pilot Quality also modifies this roll (thus a Untrained crew launching
Green fighters subtracts THREE from the roll, giving a
2-thirds chance of a bay mis-hap, otherwise, they just fail to launch).

Aces do not modify the roll, but the Ace WILL launch, regardless of what
happens to the rest of the flight :-)

Fighter Re-Arming (Fleet Book 2, page 4)