[ft] Fighter Momentum Conservation (was:[OT]UnpredictableAI)

2 posts ยท Jun 25 2001 to Jun 26 2001

From: Donald Hosford <hosford.donald@a...>

Date: Mon, 25 Jun 2001 03:13:48 -0400

Subject: Re: [ft] Fighter Momentum Conservation (was:[OT]UnpredictableAI)

> Beth Fulton wrote:

> >There are only so many types of fighters in the game.

Ahh. On that point (move orders..) they would take as much scribble time as
ships...

I do admit that I am not a very eloquent person, and sometimes I forget to
mention things...:-(

> >Just means that if you want to dogfight,

I should have mentioned that if it was in their thrust capasity. Otherwise one
or both will have to spend thrust to "slew around".

> >Well, how big a weapon do you think a

We never bothered...just moved the units however we felt neccessary.
(according to the rules of course.)

> But doesn't the immense speed they can attain give them flexibility

At it's simplest...air and water behave according to the same rules. Air is
simply "alot" less dense than the water. In space the only differance (besides
their size) is how high their thrust to weight ratio is. If space fighters are
built anything like current jet fighters, they will have enormous thrust to
weight ratios. Ships OTOH will have poor ones. They will just have enormous
amounts of fuel/whatever.

Ships and fighters have different tradeoffs. Fighters are trading endurance,
number of "shots", ect -- for speed.  That is: the ability to deliver a
respectable amount of firepower to a given location or enemy unit in a short
time. Ships on the otherhand give up speed inorder to have enormous endurance,
awesome firepower, large crews, ect. When it does catch something...it dies.
They used to say about the old fighting ships is that they could kill anything
it's size and smaller, and outrun anything larger.

In a space enviroment, the same things will still apply. Fighters won't be
able
to partisipate in a "stern chase" like a ship -- without a carrier.
Ships will still seem to take "ages" to turn, ect.

> Have you had much of an opportunity (like at cons) to see how games

Never been to a con. Sounds like an enormous amount of fun!
(Where I live, any drive longer than a 1/2 hour is a "vacation".  There
isn't any cons near me that I know of...Say does anyone know where to check
for local cons?)

We would try to play a game once according to the rules...after that, we would
agree that the order writing seemed like a drag, and that part would get
dropped.

I guess we are in too much of a hurry/or too exited.

> Cheers

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 26 Jun 2001 10:26:05 +1000

Subject: Re: [ft] Fighter Momentum Conservation (was:[OT]UnpredictableAI)

G'day,

> Ships and fighters have different tradeoffs.

So in those terms what thrust rating would you give fighters?

> (Where I live, any drive longer than a 1/2 hour is a "vacation".

As I now live in Tassie I'm beginning to become familiar with this point of
view, before then I would've been lost though as 1/2 an hour wouldn't
have got you to town where I grew up;)

Cheers

Beth