From: Donald Hosford <hosford.donald@a...>
Date: Mon, 25 Jun 2001 03:13:48 -0400
Subject: Re: [ft] Fighter Momentum Conservation (was:[OT]UnpredictableAI)
> Beth Fulton wrote: > >There are only so many types of fighters in the game. Ahh. On that point (move orders..) they would take as much scribble time as ships... I do admit that I am not a very eloquent person, and sometimes I forget to mention things...:-( > >Just means that if you want to dogfight, I should have mentioned that if it was in their thrust capasity. Otherwise one or both will have to spend thrust to "slew around". > >Well, how big a weapon do you think a We never bothered...just moved the units however we felt neccessary. (according to the rules of course.) > But doesn't the immense speed they can attain give them flexibility At it's simplest...air and water behave according to the same rules. Air is simply "alot" less dense than the water. In space the only differance (besides their size) is how high their thrust to weight ratio is. If space fighters are built anything like current jet fighters, they will have enormous thrust to weight ratios. Ships OTOH will have poor ones. They will just have enormous amounts of fuel/whatever. Ships and fighters have different tradeoffs. Fighters are trading endurance, number of "shots", ect -- for speed. That is: the ability to deliver a respectable amount of firepower to a given location or enemy unit in a short time. Ships on the otherhand give up speed inorder to have enormous endurance, awesome firepower, large crews, ect. When it does catch something...it dies. They used to say about the old fighting ships is that they could kill anything it's size and smaller, and outrun anything larger. In a space enviroment, the same things will still apply. Fighters won't be able to partisipate in a "stern chase" like a ship -- without a carrier. Ships will still seem to take "ages" to turn, ect. > Have you had much of an opportunity (like at cons) to see how games Never been to a con. Sounds like an enormous amount of fun! (Where I live, any drive longer than a 1/2 hour is a "vacation". There isn't any cons near me that I know of...Say does anyone know where to check for local cons?) We would try to play a game once according to the rules...after that, we would agree that the order writing seemed like a drag, and that part would get dropped. I guess we are in too much of a hurry/or too exited. > Cheers