From: Donald Hosford <hosford.donald@a...>
Date: Sun, 24 Jun 2001 03:15:04 -0400
Subject: Re: [ft] Fighter Momentum Conservation (was: [OT]UnpredictableAI)
Just for the record...I am not arguing just for the sake of argument...Hopefully I am trying to expain my view clearly...? > Beth Fulton wrote: > G'day, <Short snippage> > >The data sheet for a squadron seems much simpler There are only so many types of fighters in the game. As opposed to the near infinate number of ship designs possible. You could just list each squadron with a single letter code for the fighter type, and the number of fighters the squadron start with. Then just make hit marks after for each one lost in that squadron. Seems very simple to me. How many ship diagrams are that simple? > >Dogfights -- one turn only...that is if neither side wishes to match Just means that if you want to dogfight, new tactics are necessary. These ships are in space...not air, or water. Means everything moves the same way. Momentum should be observed for all objects. Not just because it is a ship. > Fighters attacking ships -- The fighters get to attack a ship, if, (1) it > is in Well, how big a weapon do you think a fighter can carry? Thats one of the reasons they are called fighters. If they could carry destroyer weapons, they would be called destroyers... > >(I never understood why fighters needed their own move segment, I have a few very good books on navel ships from the first "rafts" to the mid-20th century. Technological History is one of my hobbies. > I may be speaking out of turn, but fighters of today don't act like Sure they do. They just do it faster. At the speeds they travel, air does the same things to them as to ships. They just have to worry about bumping into things, not sinking. > In a funny kind of way the I myself have never bothered writing orders for any game that required it. Just seems (to me) to be a waste of good time, better spent playing the game. > There are flaws in the fighter rules, but fixing them and That is true. I remember some of the long threads on this list on this subject in the past few years. Sometimes I wonder if we are rehashing the same old things without realizing it. Maybe I am just too lazy to check out the archives...:-) Besides, one never knows where a good idea will come from. Talk is good!