[ft] Fighter Momentum Conservation (was: [OT] Unpredictable AI)

2 posts ยท Jun 23 2001 to Jun 23 2001

From: Donald Hosford <hosford.donald@a...>

Date: Sat, 23 Jun 2001 02:36:06 -0400

Subject: Re: [ft] Fighter Momentum Conservation (was: [OT] Unpredictable AI)

I haven't had the pleasure of using fighters yet myself, but while reading
though the rules, it did seem to be an "oddity" in the game for the fighters
to use a compleatly different system than the ships. I thought that would
"add"
some complexity -- having to remember the different movement systems.

I always thought it would simplify things if the fighters moved exactly like
ships do -- however they do it.  Just treat each squadron as another
ship. That way it removes the embarrassing situation of a carrier leaving it's
fighters behind.

Seems like a very simple "house rule fix" to me.

Donald Hosford.

> "Bell, Brian K (Contractor)" wrote:

> > -----Original Message-----
I
> imagine that the reason this was doen was simplicity. Fighters are
However, each
> fighter group must be assigned a unique identifier (ex. number) and

From: Beth Fulton <beth.fulton@m...>

Date: Sat, 23 Jun 2001 16:50:53 +1000

Subject: Re: [ft] Fighter Momentum Conservation (was: [OT] Unpredictable AI)

G'day Donald,

> Seems like a very simple "house rule fix" to me.

Depends how many fighters you've got and how much they stick together I guess.
For instance last night we had a game with 16 NSL ships vs 12
home-designed ships. Keeping track of these were easy as groups of ships

were going at the same speed in the same direction on each side, but of the 10
fighter groups on the board I can think of only 2 that actually had a

common speed and heading. A bit more of a headache for a start. Also how do
you handle dogfights, does side A or B's direction and thrust become the

one used for both or do they only last one turn or are they unlikely fullstop
and what about when doing an attacking run on a ship do you have match course
and speed or risk major damage as your tear yourself off your course to attack
the ship? Once you get to that end of things its not such an easy fix anymore
;)

Cheers