FT: fighter combat, plasma torp as pulse torp

6 posts ยท Aug 26 1999 to Aug 27 1999

From: GBailey@a...

Date: Thu, 26 Aug 1999 14:43:18 EDT

Subject: FT: fighter combat, plasma torp as pulse torp

Individual fighter combat in FT?   Please, NO!	 It ruined SFB for me.
Don't ruin FT for me, also. If such a system sees print in an FT book then
people will use it, no matter how much I'll argue against it. It seems to be
the nature of the gaming beast. The squadron concept works fine
(IMHO).

I've thought about pulse torpedoes as plasma torpedoes, limiting
the arc to 60 degrees and using about 2-6 PTLs as one plasma torpedo
launcher depending on the size of the plasma torpedo to fire. (small launcher
= 2 PTLs, big launcher = 6 PTLs). But it just doesn't feel right. Any problems
with a "narrow salvo" concept, in that you roll one die for all the PTs
classified as one weapon so either the weapon hits and rolls

all the dice or misses and gets none?

Glen

From: Roger Books <books@m...>

Date: Thu, 26 Aug 1999 14:55:21 -0400 (EDT)

Subject: Re: FT: fighter combat, plasma torp as pulse torp

> On 26-Aug-99 at 14:46, GBailey@aol.com (GBailey@aol.com) wrote:

> Don't ruin FT for me, also. If such a system sees print in an FT book

I don't see a problem if it's a concept thing. I would be careful about doing
this in general though. It turns things into a big crap shoot.

IE, I "narrow salvo" my 16 Class 1s, either I do nothing, 16 or 32+,
normally I would do 12.8 damage. Suddenly, with this opponent, it
will always come down to a 3/6 chance of losing the ship and a 3/6
chance of nothing. I don't like tieing everything to one die roll.

From: Thomas Pope <tpope@c...>

Date: Thu, 26 Aug 1999 15:47:39 -0400

Subject: Re: FT: fighter combat, plasma torp as pulse torp

> GBailey@aol.com wrote:

> seems to be the nature of the gaming beast. The squadron concept

I don't mean to replace the fighter resolution rules in Full Thrust with
individual fighter rules, I meant make a seperate game of individual fighter
combat. I think the fighter rules in FT work perfectly well, especialyl for
the abstraction level of fleet combat.

I'd just like to play a game with 1/300 scale fighters set in the Full
Thrust universe.

Tom

From: Ryan Gill <rmgill@m...>

Date: Thu, 26 Aug 1999 16:42:51 -0400 (EDT)

Subject: Re: FT: fighter combat, plasma torp as pulse torp

> On Thu, 26 Aug 1999, Thomas Pope wrote:

> I'd just like to play a game with 1/300 scale fighters set in the Full

Well I use Mech Busters and Transits for my Fighters in Dirtside. The NAC
Heavy Fighter looks a heck of a lot like a Transit in 1/2400.

I don't see why you couldn't build a movement system similar to the Dirtside
form for combat among fighters and drop ships. It would dove tail nicely. Use
the basic form of D4 d6 d8 d10 d12 and you will be golden.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Fri, 27 Aug 1999 09:25:04 -0700

Subject: Re: FT: fighter combat, plasma torp as pulse torp

> Individual fighter combat in FT? Please, NO! It ruined SFB for me.

I think that they're talking about a seperate game with a different scale
here, Glen.

From: Ground Zero Games <jon@g...>

Date: Fri, 27 Aug 1999 22:30:19 +0100

Subject: Re: FT: fighter combat, plasma torp as pulse torp

> Individual fighter combat in FT? Please, NO! It ruined SFB for me.

To give an [OFFICIAL] confirmation of this, yes, Schoon is exactly right.
Fighters within FT will always remain as they are, handled in groups with
fairly abstract mechanisms. What is being talked about here is a totally
separate game of fighter-vs-fighter combat within the FT background.
> Schoon