From: Noah Doyle <nvdoyle@m...>
Date: Fri, 10 Jul 1998 21:39:49 -0500
Subject: RE: FT Fiction
Whew - I knew those KV rail- & scatguns were shipkillers...Los, out of curiosity, what scales were you using? Noah [quoted original message omitted]
From: Noah Doyle <nvdoyle@m...>
Date: Fri, 10 Jul 1998 21:39:49 -0500
Subject: RE: FT Fiction
Whew - I knew those KV rail- & scatguns were shipkillers...Los, out of curiosity, what scales were you using? Noah [quoted original message omitted]
From: Los <los@c...>
Date: Sat, 11 Jul 1998 17:44:53 -0400
Subject: Re: FT Fiction
I was playing using 1" MUs. (Is that what you meant?) The first Kravak salvo at 30" blew up one of my destroyers. (4 A rail guns, 3 hit) Los > Noah Doyle wrote: > Whew - I knew those KV rail- & scatguns were shipkillers...Los, out of
From: Noah Doyle <nvdoyle@m...>
Date: Sat, 11 Jul 1998 18:20:11 -0500
Subject: RE: FT Fiction
Damn! Sent out another RTF attachment. Sorry, everybody - thought I had a handle on those. What an odious bit of programming. Anyway, Los, that's not exactly what I meant. What i meant was, how much real-world distance is represented by an MU, and how long is a turn, real-time? Were you using FT2 or FB designs? Noah [quoted original message omitted]
From: Los <los@c...>
Date: Sat, 11 Jul 1998 20:17:34 -0400
Subject: Re: FT Fiction
I was using FT2 rules and designs (just got the fleet book yesterday--horaay). I guess the MUs scale is sort of vague but the best scale I heard is around 1"=1000 kiometers and each turn is fifteen minutes. I fall in the space combat happens at astronomical distances (pun intended) as opposed to at point blank <I come from the starfire camp though that's extreme in the opposite direction>, though in the real battle no enemy ships got withing 1000m (1" of each other) probably teh closest when they went into that skid te hell out of the way amnuever was 4". Los > Noah Doyle wrote: > Damn! Sent out another RTF attachment. Sorry, everybody - thought I