FT Fiction

4 posts ยท Jul 11 1998 to Jul 12 1998

From: Noah Doyle <nvdoyle@m...>

Date: Fri, 10 Jul 1998 21:39:49 -0500

Subject: RE: FT Fiction

Whew - I knew those KV rail- & scatguns were shipkillers...Los, out of
curiosity, what scales were you using?

Noah

[quoted original message omitted]

From: Los <los@c...>

Date: Sat, 11 Jul 1998 17:44:53 -0400

Subject: Re: FT Fiction

I was playing using 1" MUs. (Is that what you meant?) The first Kravak salvo
at 30" blew up one of my destroyers. (4 A rail guns, 3 hit)

Los

> Noah Doyle wrote:

> Whew - I knew those KV rail- & scatguns were shipkillers...Los, out of

From: Noah Doyle <nvdoyle@m...>

Date: Sat, 11 Jul 1998 18:20:11 -0500

Subject: RE: FT Fiction

Damn!  Sent out another RTF attachment.  Sorry, everybody - thought I
had a handle on those. What an odious bit of programming. Anyway, Los, that's
not exactly what I meant.  What i meant was, how much real-world
distance
is represented by an MU, and how long is a turn, real-time?  Were you
using FT2 or FB designs?

Noah

[quoted original message omitted]

From: Los <los@c...>

Date: Sat, 11 Jul 1998 20:17:34 -0400

Subject: Re: FT Fiction

I was using FT2 rules and designs (just got the fleet book
yesterday--horaay).
I guess the MUs scale is sort of vague but the best scale I heard is around
1"=1000 kiometers and each turn is fifteen minutes. I fall in the space combat
happens at astronomical distances (pun intended) as opposed to at point blank
<I come from the starfire camp though that's extreme in the opposite
direction>, though in the real battle no enemy ships got withing 1000m (1" of
each other) probably teh closest when they went into that skid te hell out of
the way amnuever was 4".

Los

> Noah Doyle wrote:

> Damn! Sent out another RTF attachment. Sorry, everybody - thought I