Alan said:
> I haven't had a chance to use the newest OUDF designs, but the CVLs
I'd be interested in hearing a report on an Islamic Fed vs OUDF battle, if you
can arrange one.
I'd also be interested in a Tactics Guide for the FB3 ships, preferably
written by someone who knows what they're doing and doesn't just rely on hot
dice (which more or less leaves me out).
Here is the site for my IJN ship specifications and SSDs
RE: Vin's IJN ships.
My first impression of Vins IJN ships are "oh my...those are powerful." They
also seem tuned (i.e. thrust level of escort class ships as well as
the biguns) to fight the ESU-- a fast fleet should have nothing to fear
from these guys.
Are the ESU and IJN at odds with each other?
Anywho with the "mecha" style fighters available to the IJN a small (but loud)
part of me wants to see IJN ships throwing missles as if they were grass seed.
In a message dated 7/7/2005 3:37:21 PM Eastern Daylight Time,
> damosan@comcast.net writes:
RE: Vin's IJN ships.
My first impression of Vins IJN ships are "oh my...those are powerful."
They also seem tuned (i.e. thrust level of escort class ships as well as the
biguns) to fight the ESU-- a fast fleet should have nothing to fear
from these guys.
Are the ESU and IJN at odds with each other?
Anywho with the "mecha" style fighters available to the IJN a small (but loud)
part of me wants to see IJN ships throwing missles as if they were grass seed.
vins ships VS the playtest ships: Vins ships have combat endurance with or
without fighters, and I likes that, I do. Missiles = limited combat endurance,
and
unless one's ships are NSL-like gorillaz, submunition
packs are silly.
so I've been playing Vins ships with the playtest variety of fighters ( have
not tried the 'land on the ship,do damage' type of Vin's).
> --- damosan@comcast.net wrote:
> RE: Vin's IJN ships.
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In a message dated 7/7/2005 3:37:21 PM Eastern Daylight Time,
> damosan@comcast.net writes:
Anywho with the "mecha" style fighters available to the IJN a small (but loud)
part of me wants to see IJN ships throwing missles as if they were grass seed.
--
Damo
I toyed with the thought of missiles and decided sense GZG made mecha fighters
as miniatures for the IJN, to make the mecha fighters their primary tool. So I
went with Pulse torps instead. My designs are based lightly on WWII
philosophy of the Japanese. They didnt use many missiles at all, but had THE
best torpedoes on WWII. So I took that and ran with it. Something that cant be
knocked down by fighters or PDS, and also not affected me screens like beam
weapons. Keeping to the basic technology sense Mecha fighters are nasty
enough. I did not like the animation approach to the design of the IJN ships.
I toyed with ER salvos and normal salvoes but didnt like how they came out. If
we start equipping all ships with missiles, then why are there beam weapons in
the game? NAC use missiles and beam, ESU have one ship that uses missiles and
of course the French Fry people (FSE) use exclusive missiles.
Besides, I looked at the things NAC, ESU, NSL and FSE had going for them.
Maybe I am the only that noticed this, maybe not. But anyway. The FSE love
engines and missiles, the ESU love tougher hulls and screens, the NAC like
speed and vassortment of weapons, and the NSL love their armor and beams.. So
I took something that the others rarely use, Pulse Torps and let the IJn use
those as a main stay of fire power. Usine cruisers as fodder to protect the
capitals. And es, the caps have ADFC for the same reason the escorts do. I
cant see letting a DD eat 3 salvos if other ships close by can assist in
defending it. Remember, an escort ship is only as good as long as it is
alive... So keep them alive....
Another approach I did was going heavy in fighters. The CVA sports 10 full
squads compared ti the FSE 7 squads, the CVL has 5 squads to the others 4
squads, and the CVE uses 3 squads... I dont have the BDN using
fighters or the SDN. Given the fact all the ADFC being used, I didnt see a
point to adding fighters to a BDN as a screen..
Vince