From: John Atkinson <johnmatkinson@y...>
Date: Mon, 30 Nov 1998 16:10:08 -0800
Subject: Re: [FT] FB Kra'Vak
OK, got the design sequence I'll be using and the designs I'll be using up at: http://www.angelfire.com/va/basileus/kv.html I'm considering cutting down the armor values from double mass to 1.5xmass, rounded DOWN. The amount of armor on the capital ships is getting flat-out silly. Played a couple of solitaire games in preperation for tonight's playtests with my group. Game 1: St.John Chrysostum Light Battleship vs. K'V Heavy Cruiser. The ships closed at fairly high rate, and the St.John got more or less wiped out by the Scatterguns. Ugh. Game 2: As per 1st. St.John Chrysostum kept the range open, and maneuvered to the K'V's flank, vainly hoping to get into side arcs (the K'V turned to keep facing). However, the K'V took a lot of damage before getting to Scattergun range, and then rolled poorly, so the St.John wiped it out. Game 3: 2xK'V DD & 2x K'V FF vs. 1xDDL, 2xDDG, 1xDD, 1xCorvette. Closed at fairly high rate of speed for K'V, Humans moved in slower. Humans opened engagement at long range ( just under 24") and heavily damaged a FF, in return for loosing the Corvette to the only railgun that hit. 2nd Turn of combat. Under 12" range. DDGs fired 1 salvo ea, which were knocked out by Scatterguns. The Imperials won initiative and destroyed a FF before it could fire. K'V chose to fire scatterguns, doing minimal damage to the Imps (never seen so many 1s). The Humans also crippled another Destroyer and knocked out the bridge of the other Frigate. Turn 3 after initial salvos: Humans and K'V moved past eachother and the Humans wiped out the K'V. The DDL did 15 points of damage (not bad for 8-dice volley) to the damaged KV DD, and shot up the other a little. Game conceeded. Comments: Medium-size ships have decisive advantage of Human ships in one-on-one duels. Hope to fight some fleet/squadron engagements tonight. Small ships, lacking the armor of the cruisers and not having the firecontrols to fire scattergun and railguns both, are at grave disadvantage to Humans, especially at longer range. K'V seem to be all-or-nothing. If the dice favor them, they win big. If not, they loose badly. Human fleet rolling average will still do some serious damage. K'V have to get real close for average dice rolls to be acceptable. Overall, seems to be balanced, except I might want to cheapen the armor but make it only 1.5 points of armor per mass.