Hello Thrusters...
I've noticed in our local group that no one ever seems to design ships with
Extra Fire Control. Is this something unique to our gaming group or is the
system to massive to bother with?
Pete
> PCARON wrote:
...Snip...(JTL)
> I've noticed in our local group that no one ever seems to
Pete, The smallest ship I have designed with an additional FCS
was a mass 18 DD. This ship was a special design for protecting
against the 'throw away' scout. The FCS is a bit to big to just add one every
now and then. Normally used to control the needle or pulse torps on a cruiser
or battleship (or larger).
I guess the bottom line is: It's always nice to have a spare!
Bye for now,
In a message dated 98-02-02 07:52:09 EST, you write:
> Hello Thrusters...
Pete,
Unless you have some alternative uses for FC, there is seldom ever a need for
more than the standard number. I've seen extra FC only on a couple of
speciality ships (e.g. Capital ship with lots and lots of needle
beams...)
Our group often plays with a house rule that sometimes leads people to include
extra FC. We use cards to determine the firing order each turn. A ship can
dedicate a FC to "target tracking", allowing it to place an extra card in the
deck and thus increasing its chance to fire early in the turn. FC dedicated to
target tracking cannot be used for other purposes, so people sometimes add
extra FC. We also use a house rule that dispenses with the class based fighter
launch rules and bases these on a control system. Ships may exchange fire
control with launch control and each launch control allows a ship to launch
one extra fighter per turn (a ship can launch one per turn without launch
control). Using these rules, people will sometimes buy extra launch
control (same cost/mass as FC)
Later
Brian