From: GBailey@a...
Date: Sat, 8 Apr 2000 10:09:54 EDT
Subject: FT: EW
Yes, keep EW simple, which may be more difficult than it seems. I tried to add a little something, 1) Targetting Jammer, 2) Cloaking Jammer that sort of mimics the Minbari effect. One player has been using the Cloaking Jammer on his "Whitestar" and seems to like it, even though he's been blasted to pieces with it (but then getting to point blank range to two uber MD2 battlewagons does that to anyone). And what those battlewagons did was allocate several weapons to several FCs and have each FC make a targetting roll using the Superior Sensor on the ship. Some weapons did not get to fire, others did at plusses to the range but many times the range addition didn't matter for the beams. I added a note to the effect below. It did add a lot of rolling which I didn't care for but with one ship having it then it wasn't too bad, also the ship with an active Cloaking Jammer cannot fire so it saves on that ship rolling attack dice. The Targetting Jammer hasn't been tested. New cloaking & jamming rules based on the sensors and jammers from MT, I copied the MT stuff so that everything is here for comparison. I renamed the MT Jammer to Sensor Jammer to distinguish it from the Targeting Jammer which also works as a Sensor Jammer. SYSTEM........................Mass....Cost...Effect for sensor or lock-on Basic Sensors...................0...........0.....Roll = 1 Enhanced Sensors.............1..........15....Roll = 1D6 Superior Sensors...............2..........30.....Roll = 1D6+2 Sensor Jammer.................2...........20.....Subtract 1D6 from sensor roll. Wide Area Jammer............3...........30.....As Sensor Jammer but for any .............................................................vessel within 12". Targeting Jammer..............4...........40.....Subtract 1D6 from sensor or .............................................................lock-on roll. Cloaking Jammer...............5%......x10.....As targeting jammer except .............................................................use 3D6, may not fire weapons .............................................................when active. Sensors work as per the rules for scanning ships unless the target ship has an active Cloaking Jammer. A ship with an active Cloaking Jammer must be successfully scanned, roll > 0, before movement or else its miniature or counter remains at its current location. A ship must plot the status of its Cloaking Jammer as active or not active. Note: The "Whitestar" player didn't use this part of the rules and always moved his ship. When a ship fires it must have a weapons lock on the target. Unless the target vessel is under the effects of an active targeting jammer then no roll is required and the lock is automatic. Roll.........Targetting effect from lock-on roll < -6.........may not fire at target -1 to -6.....add positive value of roll to the range (see note) 0+............May fire normally Note: may not be a sufficient modifier. The value x2 maybe? Glen