From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Wed, 18 Nov 1998 07:59:13 -0500
Subject: [FT] Evasive Maneuvers
I'd recently been thinking about Evasion along a similar line as John Crimmins. Ours is a gaming world of alternatives I thought of it as a reaction movement rather than a planned movement, however: Evasive maneuvers: - Reaction to enemy fire. - Can be ordered after a firing ship declares maneuvering ship as target of weapons. - A ship must leave half of its original thrust unused in movement phase. - Maneuvering ship turns one point port or starboard in place - Engines take threshold check. - Incoming beam/torp fire gets Â1 mod to die rolls. - Incoming missiles are reduced by 1d6/2 (round down). . - If maneuvering shipÂs weapons have not fired yet, its weapons receive the same modifiers. - Weapon modifier good only against the 1 ship that maneuvers are reacting to. - A ship with no allocated thrust may EM twice, second threshold roll has +1 modifier. This makes it something to be used really only to avoid a cripping blow, and gives players a chance to react to fire in a defensive way, but with some risk.