From: Alan and Carmel Brain <aebrain@w...>
Date: Fri, 1 Feb 2002 09:52:41 +1100
Subject: Re: [FT] EMP Missiles
From: "Laserlight" <laserlight@quixnet.net> > "EMP" - EMP warhead, endurance 1 (causes an additional threshold on Examples: 1 EMP missile hits, but fails its roll to EMP the target. It does 1 pt of hull/armour. 1 EMP missile hits, and succeeds in its roll to EMP-ise the (undamaged) target. It does 1 pt of damage AND ALSO a threshold at 6. 4 EMP missiles hit an undamaged target. 3 of them roll enough to EMP-ise it. It takes 4 pts of hull/armour damage, one for each missile, and also a single threshold check at 4 (6 for the first, subtract 1 per additional). 1 EMP missile hits a target that's already taken 1 row of damage. The roll to EMP-ise it succeeds. It takes one pt of hull/armour and a single threshold at 5+. As above, but target had only 1 hull remaining on the second row, and no armour. The target takes 1 pt of hull - causing a threshold at 5+ - except that because it's been EMP-ised once, the threshold is at 4+. 18 EMP missiles hit a target with 2 screens. They roll average (111222333444555666) and need a 5+ to take effect ( 3 + screen level, thus 3+2=5). So 6 take effect. Target takes 18 pts of hull/armour, and also a threshold on 1. This will KO all systems apart from core ones, and have a really good chance of taking those out too. The ship *NO MATTER WHAT SIZE* is wrecked. Even if its mass 1,000,000. Note that 18 "misericorde" missiles (comparable in cost and performance) would have done 189 pts of damage (3D6 each). Not many ships could take that :-) The only ones that could would be superships of mass 1000 or more, and even then, they'd have to be realy stupendous to shrug off the damage as "negligible". A quick - well, not-so-quick - mathematical analysis shows that for ships of less than Jeanne D'Arc or Komarov size, the misericorde is the weapon of choice. For ships of Komarov size, an EMP is better if they have few screens, otherwise it's about even. For larger ships, the EMP warhead is better. So super-ships in the Tuffleyverse suddenly have a really good reason for not existing. J d'As and K's are about the limit - in fact they may be a hair beyond it. Of course you have to get your missiles within 6" of the target, they've only got a range of 18", they must survive PDS etc. Misericordes are usually only used against large ships that cannot manouver of fire back much, where you just want to provide a "coup de grace" to a cripple. EMP missiles would be reserved