From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 4 Jan 2001 10:02:34 +1100
Subject: RE: [FT] Efficient Designs (PDS vs C-1)
There are a lot of variables on this, the one you forgot is whether fighter morale is being used. Against std fighters and missiles, PDS are twice as effective as C-1 (0.8 vs 0.4), the gap closes a little against heavy fighters (0.6 vs 0.4). For full coverage, you really need 1 PDS per fighter to prevent them getting any attacks at all, but 3 PDS per std squadron is just enough when fighter morale is in effect (note that most of the FB1 designs have 3-4 PDS; enough to defend against 1 squadron or SML on their own). Also note that each level of screen adds effectively 0.2 per fighter to your defences. 12 C-1 will kill 5 fighters on average & 12 PDS will kill 10 fighters on average; however against ships, 12 C-1 will inflict 10 pts of damage at range 12 & 12 PDS will inflict 2 points of damage at range 6. It really becomes a case of plot against a bell curve and pick the efficiency rating you want. Personally, if I was applying 12 mass to active defences, I'd fit 6 PDS, 4 C-1 & an ADFC. This balances your offensive and defensive requirements. Fighters are not cheaper than 12 mass of defences (36 pts). 1 bay of standard fighters use 9 mass, cost 27 for the bay + 18 for the squadron (45 pts) NOT including the cost of the ship carrying them. The fighters advantage come from being a longe ranged, multiturn offensive weapon; but they need overwhelming superiority or to face weak PDS nets to be truly effective on their own. Neath Southern Skies -http://home.pacific.net.au/~southernskies/ [Pirates] Dame Captain Washalot [MKW2] Admiral Peter Rollins - Task Force Zulu-Beta [Firestorm] Battletech PBeM GM > -----Original Message-----