Imperium has interstellar/space battle/planetary hierarchy, but it
sounds like you'd have to do some fiddling to get the level for which you're
looking. Renegade Legion's Prefect used larger planetary maps which might be
closer in scale.
I showed some folks at GenCon a nascient idea I have for a planetary assault
board, but they were mostly cool to it. These are fairly large,
poster-sized sheets I created while I was cogitating the idea
simultanously with trying to learn how to use our plotter. I'm planning on
shipping it stuffed in with some promised, in many cases long overdue, items
to some list members.
Oh, yeah, you know who you are... ;->=
However, I don't know how useful you'd find it; it depends on both PSB and
PP(olitical)B that's related to some of the FTFH. Also, it uses a
non-rectangular, psuedo-'Bucky Fuller' globe, not unlike the Ren Leg
game. And, in the final analysis, it's an idea, not a developed game.
The_Beast
> On Mon, Oct 14, 2002 at 08:23:33AM -0500, devans@nebraska.edu wrote:
> Also, it uses a
The best compromise between gameability and accuracy I've seen on a
world map was GDW's old technique - map the world onto an icosahedron
(d20), and then flatten that. If you size the hex grid just right, you
get a pair of five-sided "hexes" at the poles, and everything else works
without any problems...
Great idea... Now, who's going to write up the program that draws those maps
and allows customization of the layout of the planet?
Anyone? Anyone? Beuller?
> On Mon, 2002-10-14 at 09:28, Roger Burton West wrote:
Heaven and Earth (Traveller support software) does random maps of worlds.
Scaleing them might be a issue.
Michael Brown
[quoted original message omitted]
<sigh> so many ideas, so little time (and talent)
> On Monday, October 14, 2002, at 08:32 AM, Flak Magnet wrote:
> Great idea... Now, who's going to write up the program that draws
Thanks for the answers so far, however maps are not an issue. I have a stack
of modular maps constructed in Cyberboard. What I really need is a set of
quick and dirty rules to cover initial insertion and casualties to drop ships
and establishing the bridge head. The fleet action and the subsequent ground
action are already taken care of, what's needed is the bit in the middle
especially the question what gets to the ground??
well, in that case you won't really care about:
http://www.tablegamer.com/
gfx/worldmap.pdf :)
I threw this together today because The kids were playing nintendo and I was
bored.
okay
http://www.tablegamer.com/gfx/worldmap.pdf
try again
> On Monday, October 14, 2002, at 01:45 PM, Jim Callahan wrote:
> http://www.tablegamer.com/
***
What I really need is a set of quick and dirty rules to cover initial
insertion and casualties to drop ships and establishing the bridge head.
***
Unsderstood.
Well, I was fairly certain any of the games mentioned may have something, but
I'm hunting around to see about suggestions.
So far, Ren Leg is something of a 'cropper', though I seem to recall something
about conflicted assaults in Centurion, which I've misplaced. Prefect seems to
have just a die modifier on ships contending the assault.
> From GDW, there was Invasion Earth, Imperium, and Fifth Frontier War,
Likewise, I need to dig out Cerberus and Metagaming's Olympia, though the
latter has psychic overtones you may have to ignore.
Does anyone know if the B5 CGS has such rules? At least that's fairly easy to
find, and pretty cheap.
Still head scratchin'...
The_Beast
Flak Magnet asked:
> Great idea... Now, who's going to write up the program that draws those
Check out Campaign Cartographer and/or Fractal Terrain - I'm pretty
certain
that at least one of them can do icosahedron-style world maps.
Regards,