FT Design

3 posts ยท May 17 1999 to May 19 1999

From: Jesse Casey <jessecasey@n...>

Date: Sun, 16 May 1999 19:58:45 -0500

Subject: FT Design

finally got my copy of MT and of course find that most
of my design / play ideas have been included.
FT is the best all around tabletop / miniature scifi ship
combat game I've come across. (preaching' to the choir?)

anyway, I have a couple of designs that need an eval and figure y'all might be
the best place to get it. (constructive critics only please)

FT/MT rule sets:
SPECIALS
===========================================
Weapon
------------------------------------------------------------------------
Plasma Jet Cannon Mass: 6 Cost: 20 Single Arc Only
ShortRange:      2"-8"
MediumRange:     8"-14"
LongRange:      14"-20"

Damage potential as a combination of range and duration. short range: 9pts 1st
turn, 6pts 2nd turn, 3pts 3rd turn medium range: 7pts 1st turn, 4pts 2nd turn,
1pt 3rd turn long range: 5pts 1st turn, 2pts 2nd turn

Screens reduce damage by one point per level.

Like a squirt of acid, which splashes and splatters, clinging to the victim,
the Plasma Jet eats away the armor, hull, and structure of the target.
(Threshold checks caused by hull ruptures and high energy discharge.)

Symbol: Wave Gun glyph with "PJ" inside
        ________
        \      /
         \ PJ /
          \  /
           \/
===========================================
System
------------------------------------------------------------------------
Ground Assault Company Mass: 10 Cost: 52 Drop Bay [Mass: 6] Dropship [Mass: 5]
                4 Class-3 APC (2 Squads of 2 Fireteams each)
Troop Barracks [Mass: 4]
            40 CombatTroops + 10 SupportTechs
Symbol:
                    ._____.
                .___| /+\ |___.
                | t |{   }| t |
                |___|| 5 ||___|
                | t ||___|| t |
                |___|_____|___|

===========================================
Ships Type: Merchant Size: Cruiser Hull: Escort Cruiser Mass: 26 Cost: 180
Class: Daryosh Assault Transport Drive: 4 [4][2] FTL: 1 [O]

Damage: 7 [O][O]
			[O][O]
			[O][O][O]

Sensors: Basic [O] DCP: 2 [O][O] FireCon: 1 [O]
1 C-Beam (3-arc)        [O]
2 PDAF [O][O] 1 Ground Assault Company * Dropship Bay [O] Troop Barracks
[O][O][O][O]
-------------------------------------
*see description of GAC in Special Systems
===========================================

From: Laserlight <laserlight@q...>

Date: Sun, 16 May 1999 21:37:47 -0400

Subject: Re: FT Design

From: Jesse Casey <jessecasey@netzero.net>
> ===========================================

Why not use increments of 3 or 6" to fit in with the range bands for
everything else?

> Damage potential as a combination of range and duration.

Fifteen points for a short-range hit is pretty powerful, isn't it?

> Like a squirt of acid, which splashes and splatters, clinging to the

Um, might look for a better analogy than this. Plasma wouldn't do that.

> Ground Assault Company

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 19 May 1999 18:50:26 +0200

Subject: Re: FT Design

> Some days ago, Jesse Casey wrote:

> Weapon
------------------------------------------------------------------------

> Plasma Jet Cannon

Um. You didn't include any to-hit mechanism for this one... if it uses
a Wavegun template it'd probably be OK, but if it hits automatically it is
*WAY* too powerful.

> ===========================================
------------------------------------------------------------------------

> Ground Assault Company

A strict reading of the DSII ground vehicle design rules (which are
cinda assumed in the FT/DSII interface rules you're using here) doesn't
allow 4 fireteams/elements to be put into a Size-3 vehicle.

Are the vehicles permanently stored in the shuttle? Otherwise I get a Mass of
11 for the entire company. Similarly I get the cost to 17, not
52: 2 for the bay + 10 for the shuttle + 5 (for the vehicle and troop
areas). Are the troops the remaining 35-36 points?

Regards,