I like the Battlerider rules that Beth posted, although if anyone is paying
attention to copyright, it might be a tad sticky for Jon to use them as the
official, published FT3 rules.
It was suggested at operational level that you can scan as many ships as you
have FC. I would suggest instead that you scan as long as you succeed, then
stop when you fail. A 3000 point squadron could have 25 or 30 FC's and who
wants to roll that many sensor rolls every turn?
--Chris DeBoe
G'day,
> I like the Battlerider rules that Beth posted, although if
I don't think that was ever Derek's intention, but just as an aside
(especially seeings as GDW is defunct) what is the process of acknowledging
rule debt in games? As far as I can see you've got the complete spectrum from
Piquet which states were its debts lie vs the latest unmentionable empire's
effort (have fun playing spot the rule). Anyway just curious.
> It was suggested at operational level that you can scan as many
I guess you mean per side here? Derek did originally have until you fail per
ship, but that degenrated into Beth rolls and fails (obviously) then Derek
rolls, rolls, rolls... Beth goes off and gets a drink, walks the dog, does the
laundry.... so the number of FC became a way of putting a lid on the process.
Thanks for the feedback
Beth
On Tuesday, April 11, 2000 3:23 AM, Laserlight
> [SMTP:laserlight@quixnet.net] wrote:
FYI From the April 1997 archive V11 Issue 05 d) ECM and sensor rules to
balance with a) above. Inspired by the previously mentioned book, "Winning
Colors" and Traveller: BattleRider. Looks like Battlerider is an inspirational
source for ECM & Sensor
rules. The archives area lso chock full of previous good EW/ECM material