[FT] Defensive system idea: MRIM

5 posts ยท Jun 19 2001 to Jun 19 2017

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 19 Jun 2001 02:03:04 -0400

Subject: [FT] Defensive system idea: MRIM

Pardon to anyone who may have come up with a similar concept. I haven't seen
it mentioned so this is not a derivative work, though it may flow in already
established channels.

Think for a moment of fleet defence. We have an outer layer of fighters,
screening for other fighters and engaging incoming missiles. They attack
things headed toward the fleet as a whole.

We have an ADFC net which lets us engage (at short ranges) missiles and
fighters attacking ships under the net's umbrella. This (like the long
distance fighter screen) is an area defence.

Then we have the close in "screening" fighters, attached to particular ships.
They try to stop fighters (and I think missiles?) on attack runs. This is a
defence for a particular ship.

Then we have the last ditch PDS/CIWS which
attempts to thwart the incoming fighters and missiles targetted specifically
at the ship carrying them. This is the final and most personal level of
defence for a ship.

But this formation assumes you have fighter superiority (or fighters
present!). If you don't, your fighter screening won't last long. So then
you're down to ADFC and PDS. Few FB ships have ADFC and they attract enemy
fighters and fire like magnets. So shortly, your ship ONLY has PDS. Or, if it
is on independent operation,
that's all it has. And most FB ships aren't over-
endowed with PDS.

And of course, then we come to the vast annoyance of the floating fighter
swarm (space vultures) that can't be attacked because they aren't attacking
you. (In fact, if you think carefully about this, you'll note that a long
range fighter strike at a planet opposed by standard corvettes, destroyers,
and frigates is
UTTERLY UNSTOPPABLE - the fighters fly by
laughing as you can't shoot....).

So, what kind of system would help 1) extend the defensive envelope of ships
to allow them to engage fighters OUTSIDE their own engagement range 2) same as
#1 but as it applies to MTMs and SMs 3) Provide an ability to attack fighter
groups "lurking" in swarms nearby 4) allow some form of closer in area defence
for non-fighter bearing ships.

The answer (or one of them) is a Medium Range Interceptor Missile system.
(MRIM).

Whereas I sort of PSB the PDS as CIWS (laser
or particle-accelerator type phalanx/goalkeeper
system, defensive cannister launchers, etc), I see the MRIM as a system with
slightly more capable sensors and more capable weaponry.

What would it do: 1) Have an attack range of 12" (like a B1) 2) Have limited
shots like a scattergun or SM 3) Be able to target any fighter or missile in
range 4) Be fireable at fighters or missiles attacking the mounting ship like
PDS but before the fighters can fire 5) I'd suggest it is the equivalent of 3
PDS shots (3 dice, PDS effects). 6) arc limited
7) Like PDS, mounts it own tracking/homing
therefore does not require a firecon
8) I'll guess at a 3-arc version for mass 1. Cost
is 4 x mass. (logic: Unlike ADFC, it doesn't allow
all beam-1s and PDS to shoot at fighters in the
area of effect, just this system. It is more potent than a single 1mass, 3
point PDS but can't fire repeatedly and has limited arc coverage. Hence more
expensive than a single PDS but only slightly).

Now, my guestimate for mass and cost for MRIM rounds is just that. Comments on
cost/mass/performance I'd be interested to
here. (Note, my FT gaming tends to be vector with 3" radius for attacking SMs
if that matters in the discussion).

From: Laserlight <laserlight@q...>

Date: Tue, 19 Jun 2001 12:58:47 -0400

Subject: Re: [FT] Defensive system idea: MRIM

TomB said:
> has PDS. Or, if it is on independent operation,

That's a stronger contender for Understatement of the Year.

> The answer (or one of them) is a Medium

at first glance this sounds good. Alarishi Empire would like this kind of
thing because we don't have the manpower to post fighter wings on every
habitat--missiles are a lot cheaper than salaries.

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 20 Jun 2001 15:00:48 +1000

Subject: Re: [FT] Defensive system idea: MRIM

G'day,

> I'd suggest a variant of a missile - SM or MT -

There's a houserule down here that you can designate SM launches as being
against fighters,other missiles, or salvos rather than against ships. We

haven't used it heaps, but there has been the odd game where its been used to
good effect.

Cheers

From: Charles Taylor <charles.taylor@c...>

Date: Wed, 20 Jun 2001 23:35:27 +0100

Subject: Re: [FT] Defensive system idea: MRIM

In message <3B2EB2D8.22079.3690E1@localhost>
> "Thomas Barclay" <kaladorn@fox.nstn.ca> wrote:

[snip]
> The answer (or one of them) is a Medium
Well, I think it might be worth checking out the archive or the WDA for
Bif Smiths AFHAWKS - which fill a similar duty, but are launched from
standard SMLs. Ok, the range is a bit less, 9 mu rather than the 12 you
propose (both
are 3-arc), while the damage is higher - 1d6 kills rather than 3 PDS
dice.
IIRC the possibility of a single shot AF-SMR (AFHAWKS SMR) was never
really discussed - comparison with SMR/SML suggests a MASS of 3, COST of
9, while comparison with a KV scattergun suggests a MASS of 2, COST of
6.

Also, there is the possibility of extended range AFHAWKS, the size of regular,
or even extended range salvo missiles, and a rather longer range (either
placed marker ordance with standard ranges, or direct fire, range 12 mu for 2
MASS, or 15mu for 3 MASS).

A thought - with longer ranged anti-fighter weapons, that can attack
passive fighters - do they still attack during the resolve PDS fire
phase (yes if in Area Defence use), or when the ship fires its main weapons?

I belive this idea has been raised on this thread already - any idea if
it is balanced? - note that with placed marker anti-fighter ordinance,
the fighters can always burn CEF to run away (which would be the intention).

From: aebrain@a...

Date: Tue, 19 Jun 101 23:32:03 GMT

Subject: Re: [FT] Defensive system idea: MRIM

> Think for a moment of fleet defence.

> So, what kind of system would help

I'd suggest a variant of a missile - SM or MT -
that acts a bit like a salvo missile in that it does D6 attacks. But each
attack only does 1 pt.
So it could be used against ships - but would
be more useful vs fighter swarms.