[FT] DCP costs

2 posts ยท Jul 24 2000 to Jul 25 2000

From: Laserlight <laserlight@q...>

Date: Mon, 24 Jul 2000 12:51:40 -0400

Subject: [FT] DCP costs

I'm still kicking around ideas for methods of varying ship quality. One
method is by improving DCPs.  I see two routes to this--either simply
giving more DCPs, or letting players buy upgrades.

If players can buy more DCPs, what should the costs be under the FB
system?  And where on the hull-box track should they go?

Upgraded DCPs would include Enhanced (1 DCP-E repairs system on a 5+,
but two DCPs still only gives you a 4+) and Superior (1 DCP-S repairs
systems on a 4+, no benefit from combining with other DCPs).  What would
the costs be?  Would all DCP's on a ship be the same grade?   Perhaps
you'd also have Green (or Klutz) DCPs?

It would be interesting, in a small campaign with an umpire, to have secret
quality ratings for the DCPs.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 25 Jul 2000 19:43:35 +0200

Subject: Re: [FT] DCP costs

Laserlight wrote in two horribly formatted posts:

> I'm still kicking around ideas for methods of varying ship quality.

Giving more DCPs for free works in campaigns (represents crew
experience etc), but not in one-off battles. Buying upgrades works
better in one-offs, but may sometimes be hard to explain in PSB terms
in a campaign :-/

> If players can buy more DCPs, what should the costs be under the FB

I'd start playtests at 2-3 pts each.

> And where on the hull-box track should they go?

Distribute all DCPs on the hull track according to the standard rules.

> Upgraded DCPs would include Enhanced (1 DCP-E repairs system on >a 5+,

Depends on how large the ship is, the average size of its weapons, and how
many "critical systems" like DCPs, heavy beam power cores, salvo
missile launchers/magazine etc. it has. A rough guesstimate is:

DCP-E = +10-20% of TMF
DCP-S = +20-30% of TMF

...but it is just that - a rough guesstimate.

> Would all DCP's on a ship be the same grade?

Would *you* want to keep track of which DCP is what grade...?

> As part 2 of my "quality is good" list of suggestions:

As with all range issues, it depends on the movement system, table size etc.
used <g> That said:

In my experience, option 1-E is worth ~15% of the ship's total value
while
option 1-S is worth ~30%. As long as your table is big or floating
enough to allow at least some maneuvers outside long-range weapon
ranges, the relation between the various weapons (on the
improved-targetting ship) doesn't seem to change much.

I haven't used option 2-style weapons much, but I'd say that it depends
quite a bit on what weapon you use - for a sub-munition pack (which
wasn't excluded in your list) increasing the first range band by 3" is
obviously better than extending each of its three 6" bands by 1", while a B3
gains more from having each 12" band increased by 2" than from having the
innermost one increased by 3". The costs given for option 1 above are probably
reasonable averages, though.

Regards,