[FT] Crew Quality

3 posts ยท Dec 3 1999 to Dec 6 1999

From: Laserlight <laserlight@q...>

Date: Fri, 3 Dec 1999 18:36:48 -0500

Subject: [FT] Crew Quality

Anyone have ideas on how to work crew quality ratings? Some possibilities:

Side with higher quality crew gets +1 to initiative die

Higher quality gets more DCP's

Vary range of weapons by +/- 1" per 12" (eg a Beam 3 would have range
36 normally--but an Inept crew would have range 30, a Poor one range
33, a Good crew can pick you off at 39" and Excellent reaches out to
42")

Others?

From: Thomas Heaney <Thomas@k...>

Date: Sat, 4 Dec 1999 10:54:19 +0000

Subject: Re: [FT] Crew Quality

In article <000601bf3de7$566eb9a0$a2e4173f@default>, Laserlight
<laserlight@quixnet.net> writes
> Anyone have ideas on how to work crew quality ratings? Some

If you point your browser to

http://www.kontos.demon.co.uk/ft/rules/quality.htm

you'll find Sean Bayan Schoonmaker's quality rules, posted on this list some
time ago.

Hope this helps.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 6 Dec 1999 08:26:54 -0800

Subject: Re: [FT] Crew Quality

Shall I repost my crew quality stuff?