From: Thomas Anderson <thomas.anderson@u...>
Date: Mon, 10 May 1999 08:48:19 +0100 (BST)
Subject: [ft] CowleyCon '99
well, this event went down a storm. the Cranmer Street auditorium was packed out with a capacity crowd of two (me + rob paul - hey, rob's house isn't so big). a game of FT2 saw rob's noble scots beat my dastardly english, but then we were playing with cinematic rules, so this is to be expected :-). a trial game of FT2.5 saw the NAC take another heroic defeat at the hands of the NSL; vector movement was found to be great fun, SMLs were found to be pretty scary (especially in small battles), and the NSL were found to be far too slow. the teske field made a brief appearance on two subsequent turns: a single NAC fighter group wiped out two of NSL fighters with a number of rerolls coming up 6. the kochte field was sadly absent, as the scots pulse torpedoes eviscerated an escort cruiser and battered a battlecruiser. one question did come up, concerning FTL. FTL drives are used as follows: orders are written specifying drive warmup. the ship continues on its existing course that turn, and cannot use any offensive weapons. the following turn, the orders specify jumping, and the ship moves half its existing course and then vanishes. now, what happens if, in the firing phase of the first turn, after warmup but before jump, the ship takes a threshold check and loses the ftl drive? this didn't actually happen but is was close. Tom