Reading the EFSB and the pulse battery defense has got me thinking about
railguns. Was to keep a ship from attempting to intercept the projectiles
similar to EFSB rules? Sure they're travelling fast but for sure not as fast
as beams. Hence I'm thinking about trying out this rule.
Railgun PDS. If a ship is outfitted with SUPERIOR SENSORS (could be extended
to enhanced?) and PDS, it can attempt to intercept railgun fire fired against
it from outside of 18" (note: this could be pushed back to the LR band of 24"
will have to playtest). PROCEDURE FOR INTERCEPT. 1. The RG firer announces his
fire. If it is in the Long range band (or
18"), then....
2. The target ship, if it has superior sensors can roll against the fire with
it's PDS. Once PDS battery may fire per railgun shot. On a 5,6 the PDS
intercpets at least some of the incoming armatures. 3. When the firer rolls to
hit. Every RG shot that was intercepted
appiles a -1 modifier to hit.
4. The defender may not make multiple PDS rolls against a single RG. 5. Any
PDS used in counter RG fire is done firing for the turn. 6. Supoerior sensors
used in RG tracking capacity may not be used in any
other non-RG sensing attempts for the turn.
Notes: A. I see RG shots as not one projectiles launched against a target but
more likely a burst of armature like a machine-gun. Hense PDS only
degrades RG fire not necessarily stop it cold.
B. A UN patrol cruiser stumbled across this technique during HARBINGER II.
C. This rule may be too strong or too lenient. I'll be monkeying around with
it.
Los,
Not that I am in favor of Kra'Vak dominance of the galaxy or anything
but...
<G>
If we go with the idea that a railgun shot is really a number of
hypervelocity projectiles, wouldn't it make more sense to apply the -1
modifier to the damage roll? (or even -1 to the Net Damage?) Each PDS
that hits would then degrade the incoming shot's damage since the PDS wouldn't
actually interfere with the targeting ship.
On #3, I assume you mean each PDS "hit" on an incoming RG shot, eh?
On #4, I would allow the target to devote multiple PDS systems to RG
interception. (provided that each PDS hit degrades RG damage and not modifies
the RG "to hit" roll)
I like that the technique is only usable after the slugs have travelled some
distance and that superior sensors are required. Makes sense.
Can the PDS also make an "area" defense roll or is it specifically for the
target? Maybe if a ship with superior sensors and available PDS systems are
within 3MU of a target ship, it can make a shot(using a fire control, of
course) to defend...
-=Kr'rt
> ----------
> Wasserman, Kurt wrote:
> Los,
Note that most ships don't have superior sensors so it's not tthat big a
threat.
> If we go with the idea that a railgun shot is really a number of
Sure that would work too. EXcept that it doesn't prevent Hits. Might have to
try both flavors. I think I'd rather apply it to te to hit roll since damage
should do full strength.
> On #3, I assume you mean each PDS "hit" on an incoming RG shot, eh?
yes. (That's against the to hit roll not the damage roll.
> On #4, I would allow the target to devote multiple PDS systems to RG
SO the player can say I'm dedicating three PDS to intercept. If he gets lucky
and rolls three 6s it still only counts as one -1 to hit.
> Can the PDS also make an "area" defense roll or is it specifically for
I would say no but we'll have to playtest it.
Los
> -=Kr'rt