FT: cm scale sucks

2 posts ยท Nov 18 1997 to Nov 19 1997

From: Mikko Kurki-Suonio <maxxon@s...>

Date: Tue, 18 Nov 1997 21:41:23 +0200 (EET)

Subject: FT: cm scale sucks

We were having a problem with fast ships flying off the board and having

to readjust everything every two turns, so we decided to try out playing

in centimeter scale.

A couple of smaller ones and the final battle of my MechaZone campaign were
played in cm scale. I already gave that story (quite some time ago)

but I recently got the pics scanned.

Check out:

http://www.swob.dna.fi/mini/gzg/ft-cm-1.jpg
http://www.swob.dna.fi/mini/gzg/ft-cm-2.jpg

This is a result of normal closing to range, not any deliberate attempt to end
up that way.

My verdict is: Centimeter scale sucks (note the ships placed on top of each
other).

As much as I dislike it, I'm beginning to think the only way to keep the

action on the table is to give ships top speeds (maybe 3*Thrust).

From: WENMESS@a...

Date: Tue, 18 Nov 1997 23:09:13 -0500 (EST)

Subject: Re: FT: cm scale sucks

> In a message dated 97-11-18 17:27:31 EST, maxxon@swob.dna.fi writes:

<< My verdict is: Centimeter scale sucks (note the ships placed on top of each
other).>>

I had an idea that might be helpful. Mount ships at different different base
heights. Put tiny escorts on a 3.5 inch to 4 inch posts, cruisers at about 2.5
to 3 inches, capitals on standard bases, and those Superior flying slabs of
lead down at 1 inch. You'd be able to get the models a bit closer without the
worry of bashing painted figs together.

While I haven't tried it out yet, their might also be an increase in visual
appeal as well with the fleet positioned through the third dimension.