From: Mike Wikan <mww@n...>
Date: Thu, 17 Jul 1997 05:38:38 -0400
Subject: FT-Carrier after market add-ons..
Here are some systems we are experimenting with: Electromagnetic Catapults Mass:6 Cost:20 Allows 1 squadron to be kept at ready status even upon FTL entry. gives launched squadrons 6" movement bonus on launch turn. allows carrier to launch 1 more squadron than normal. denoted by a box surrounding the fighter bays with an arrow pointing forward. Combat Rearmament bays Mass:6 Cost:20 Allows 1 squadron per round to be rearmed/refuelled and prepped for launch. Takes one complete round. Denoted by a box with 3 Vs pointing fwd. Fighter Disposable booster packs Cost: 1/2 of squadron cost. single use Doubles fighter speed for one round. Fighter Submunition Racks Cost:12 fits one squadron with short range missile pods. they may attack when within 9" of a target exactly as submunition loads rolling one die per fighter in squadron. 1-3=no effect, 4-5=1 pt, 6=2 pts. Once fired they are expended until fighter group is rearmed (and each set of reloads must be payed for separately and must be denoted in the carrier's loadout) these are standoff munitions designed to allow fighters to engage capital ships without entering it's point defense envelope. If the target ship wishes, it may attempt to intercept some of the incoming swarm of missiles with point defenses. Each PDAF (not c-batt) or ADAF which tries to intercept reduces the number of dice rolled by the attacking squadron by one. Criticism/ commentary welcome....