[FT] Can "Extra Damage Control Parties" be hit on Threshholds?

7 posts ยท May 22 2001 to May 28 2001

From: David Griffin <carbon_dragon@y...>

Date: Tue, 22 May 2001 13:19:24 -0700 (PDT)

Subject: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

Extra damage control parties are not officially a part of the FB1 design
system as far as I can tell. However, if we decide to allow them to be added
to FB1 designs, are they hit on threshhold checks?

Explain your reasoning. Thanks!

From: Allan Goodall <agoodall@a...>

Date: 23 May 2001 07:37:39 -0700

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

> On Tue, 22 May 2001, David Griffin wrote:

> Extra damage control parties are not officially

In the Fleet Book, the damage control party system was replaced with crew
factors. These are the stars in the ship's damage track. Each star represents
a proportion of the crew available to repair systems. Each star is a damage
control party.

If you want more damage control parties, you simply give ships more crew
factors. Spread them out evenly among the hull boxes. Then, you will lose
these crew factors as the ship takes damage, as normal. No need for threshold
checks.

From: David Griffin <carbon_dragon@y...>

Date: Wed, 23 May 2001 08:08:43 -0700 (PDT)

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

> --- agoodall@canada.com wrote:
...
> If you want more damage control parties, you simply
I know you get more crew factors if the mass of the ship is larger. Is there
any other way to get them? Can you buy a "larger crew" to get more crew
factors? Or is the increased mass of the ship the way you do that?

From: Doug Evans <devans@n...>

Date: Wed, 23 May 2001 10:20:18 -0500

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

***
I know you get more crew factors if the mass of the ship is larger. Is there
any other way to get them? Can you buy a "larger crew" to get more crew
factors? Or is the increased mass of the ship the way you do that?
***

I'm fairly certain it'd take a house rule. The problem is, I'm not certain how
you'd point out 'extra crew'.

Likewise, I'd assume it'd take extra 'space', unless you're assuming extra
crew factors are part of the overall crew rating, such that fewer of the
elite/excellent/whatever crew are necessary to 'run the ship', freeing
more
crew for the damage control, who, being elite/excellent/whatever, are
quite capable of filling the role.

Not that Oerjan's number-crunching couldn't take a stab...

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad

From: David Griffin <carbon_dragon@y...>

Date: Wed, 23 May 2001 09:01:50 -0700 (PDT)

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

> --- devans@uneb.edu wrote:

Well, buying them by extra mass isn't too onerous. Maybe you just believe in
ships that hold more than combat systems. Cargo space, labs, holodecks, etc.
That way you also get a more versatile ship in peacetime. AND you'll get more
crew. So, that would make a crew unit cost 20 mass = 20 points right? Of
course it does also increase things like shields and drives, so it will
actually cost a bit more.

From: stranger <stranger@c...>

Date: Wed, 23 May 2001 21:56:59 -0400

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

> Extra damage control parties are not officially

Yes.

> Explain your reasoning. Thanks!

I believe that's how it is in More Thrust. At any rate, think of it this way.
The other damage control teams are vulnerable because they're on the damage
boxes, the excess damage control party needs to be vulnerable as well, and the
only way is via risk from thresholds. Also, if they didn't take damage from
thresholds, then you'd have a group of superhumans (or whatever) that could
not be harmed while their ship was blowing apart around them!

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 28 May 2001 19:38:18 +0200

Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on Threshholds?

OK folks, this is my first post mailed from the new computer... so I fully
expect it to be heavily formatted, adorned with attachments, have completely
unwrapped lines etc. Please point out any problems you have with reading it
<sigh>

> David Griffin wrote:

> Extra damage control parties are not officially

Depends on how you represent the extra DCPs. If you add them as "systems" in
the same way as all DCPs in MT they should be vulnerable to threshold

checks. The alternative is of course to put the extra DCPs on the damage

track just as you do with the standard DCPs in the FBx system, in which case
they should not be vulnerable to thresholds (since they're already killed by
hull damage).

Regards,