[FT] Campaign terminology Re: Re: [GZG] [FT] Strategic Campaigns?

1 posts ยท Apr 27 2006

From: Doug Evans <devans@n...>

Date: Thu, 27 Apr 2006 14:11:42 -0500

Subject: [FT] Campaign terminology Re: Re: [GZG] [FT] Strategic Campaigns?

David wrote on 04/27/2006 04:26:12 AM:

> Thanks for the URLS, Doug, I'll check them out. Always

My impression is more 'had been doing', but always welcome, I know.

> > Also, I don't think David gave his website for the

Well, while I was wrong on several accounts, including that you HADN'T put
that page in one of your posts, I take shelter in the imprecise nature of the
English language. Yours, as in the gaming group of which you are part,
and yours, as in your game. ;->=

I had noticed Chris's name, but still acknowledge Each participant's work.

On another tack, just wondered if some terminology nailing might be in order.
We've been using campaign somewhat loosely, and appropriately so, for a series
of battles. I know that the definitions of types of campaigns, levels if you
will, have shifted in military thought for a long time, but
using/adapting some of the conventions would seem good.

As an aside, I still don't understand why it's called 'The Battle of the
Atlantic'. *shrug*

Now these ideas could more properly be represented by how much work you put
into your campaign, for instance building ships would tend toward the grand
strategy/strategy levels, especially if you factor in economics, but I'd
suggest for the time being that Grand Strategy involves whole
nations/empires. If the K's or S's get mapped, might have to change that
to 'species', but let that hold for now.

Strategic campaign would involve groups of stars; small enough not to
encompass whole nations, large enough to at least suggest economic or complex
logistic considerations.

Operational could cover the campaign as described in FTII, with a very limited
number of stars and play with the toys you bring, but my own idea would be
representing a single star, as I tend towards a fairly complex series of
battles within a system.

Tactical campaign may be oxymoronic, but I'd still use it for a limited series
of battles, such as the hunt of the Lone Wolf.

These depend on some assumptions on movement times; if ships can move all over
the place, destroying shipyards before new ships can be built, even nations
appear to be an operational map. HUGE YMMV.

The_Beast