[FT] Campaign Map

4 posts ยท May 15 2004 to May 15 2004

From: Nyrath the nearly wise <nyrath@c...>

Date: Sat, 15 May 2004 07:41:13 -0400

Subject: [FT] Campaign Map

The map of the empires at http://www.projectrho.com/ft/ftmap2.html
are interesting, but so tangled that they are of limited use.

I recently found a freeware program that allows the creation of node graphs:
http://www.yworks.com/en/products_yed_about.htm

I used it to convert the empire map into a node map:
http://www.projectrho.com/ft/FTLinkMap.gif

From: Roger Burton West <roger@f...>

Date: Sat, 15 May 2004 14:04:31 +0100

Subject: Re: [FT] Campaign Map

> On Sat, May 15, 2004 at 07:41:13AM -0400, Nyrath the nearly wise wrote:

> Now, the FTL drive in full thrust is NOT a "jump link"

Heh. Funnily enough I've just been updating Thomas Anderson's old page
(now removed) on using Delaunay triangulation to generate a jump-link

From: Nyrath the nearly wise <nyrath@c...>

Date: Sat, 15 May 2004 18:09:08 -0400

Subject: Re: [FT] Campaign Map

> Roger Burton West wrote:

You are working at a higher mathematical level than I was, I salute you. I
will peruse your page with interest.

        I had made a half-hearted effort to do something
using Extended Kohonen Maps but I never quite got it to work.
        http://odur.let.rug.nl/~kleiweg/kohonen/kohonen.html

I already had the data for the Full Thrust map in tabular format, for the star
mapping program I wrote to make the xyz map. The yEd program can import a
*.gml format file, which is vaguely like xml. In any event, it is relatively
easy to write a program that will output *.gml.

So I wrote a program that would output all the stars as nodes, and would
generate a link between each star and its two closest neighbors.

I then imported this into yEd, and used that program's automatic graph
formatting to untangle the mess into a nice looking map. I then hand tweeked
it when I could

From: Doug Evans <devans@n...>

Date: Sat, 15 May 2004 18:38:06 -0500

Subject: Re: [FT] Campaign Map

> An even better trick would be to slice

It would have been my first request, but, fortunately, M$ Paint handled it
for me. ;->=

Low-tech skills of the curmudgeon.

Thanks, Nyrath! You are SO more than nearly!

The_Beast