[FT] Campaign

4 posts ยท Sep 29 2002 to Oct 1 2002

From: Laserlight <laserlight@q...>

Date: Sun, 29 Sep 2002 11:22:24 -0400

Subject: [FT] Campaign

Somewhere on the web is a page with rules for initial Full Thrust
set-up, depending on the intentions of the opponents.  That is, if Red
selects "Fleet Withdraw" and Blue selects "Fleet Assault", the two are cross
indexed to give "Pursuit battle" and a description of the set up.

Anyone know where that page is?

From: Michael Brown <mwbrown@s...>

Date: Sun, 29 Sep 2002 09:27:09 -0700

Subject: RE: [FT] Campaign

I had a set of mission cards (an ISP or 2 ago). I think they are on the 'Net
somewhere.

From: Andrew Duryea <aduryealist@y...>

Date: Mon, 30 Sep 2002 05:30:36 -0700 (PDT)

Subject: Re: [FT] Campaign

> --- Laserlight <laserlight@quixnet.net> wrote:

DP9's "Jovian Chronicle's: Lightning Strike" used this method in their
campaign system to determine all the
scenarios (some 8-10 scenarios determined in ~7*7 grid
of player choices.) You can find it in the JCLS V1 main rulebook. Don't know
if the have it in the V2 main rulebook (would think so.) I haven't seen an FT
version, but I haven't gone looking either.

Good Luck!

From: Michael Llaneza <maserati@e...>

Date: Mon, 30 Sep 2002 19:04:30 -0700

Subject: Re: [FT] Campaign

They expanded it in the V2 rulebook. And then added an area movement campaign
game to flesh things out.

The basic campaign has you buy your fleet, divide it into maneuver and
resupply forces, and then start picking strategies and playing out battles.
It's pretty basic, but has enough chrome to make it more than just a scenario
generator.

> Andrew Duryea wrote:

> --- Laserlight <laserlight@quixnet.net> wrote: