From: Doug Evans <devans@n...>
Date: Wed, 3 Sep 2003 08:38:46 -0500
Subject: [FT] Buncha old stuff
RE: Flying wing spaceships: *** Doug replied to Laserlight: > >I'm looking for ship minis with an unusual configuration: about I have most of those, but I can't think of any SD model that'd match the "3-4 times wide as long". *** Absolutely right; I was focusing on the 'flying wing', of which the Blood Hawk and Eagle show possibilities. http://store.ironcrown.com/items.jsp?category=7144 I got to looking at the NSL ships, and many would work for asym-wings, while many, two ship butt-to-butt bashes, would be even wider than requested. RE: Applying accel/decel to last half of cine movement only: *** Actually, it makes the ship less nimble, as the effect of the accel/decel is delayed by half a game turn. *** I was thinking that the accel made at the last half meant a quicker turn with the side move further away from harm. Only 'more nimble' in one very limited sense, and a heavy mea culpa I give to all. RE: Introducing newcomers: *** I found a good way to introduce new players to full thrust is to one a one ship each, multi-player scenario, usually based around star trek. *** Young 'uns can often handle the concepts, but have a tendency to get bored or confused while you're helping someone else. I figured on just getting the lad up-to-speed via mano y mano might work better. *** The reason for this is that most of the people I've come across who play/want to play full thrust are familiar with star trek, and thus with beam and pulse torp style weapons and screens. *** AND you can more easily snag their imaginations, but thats why most of us are here, right? ;->= *** Its then just a case of coaching them through the movement system (cinematic, as vetor can be scary to newbies) *** Some can actually find it easier, but I'd have to say you're correct about the majority. RE: Stuffing massive fighter groups into Imperial Stellar tin cans Sorry, can't find the original posts at the moment. While my first reply was going to be, yes, they are really supposed to be THAT big, I'd have to say, while individual pilots could do a great deal of damage, if they had 'the force with them', it generally took a LOT of fighters to be ship killers. Unless, of course, you were hit while on an attack, and luckily struck the bridge causing the ship to collide with another... ;->= Try multi-squadron fighter bays, and decreasing individual squadrons' effectiveness, whether easier to kill, less likely to inflict damage, or one of the movement alternatives people have mentioned earlier. It should play heck with the point scheme, but might be fun. RE: Mid-point weapons fire in cine Did we ever even discuss this? Can you point me to an archive if it was? RE: Sorry, can't find the original posts at the moment. If you reply to single sections of this post, could you adjust the topic, i.e. [FT] New topic was [FT] Buncha old stuff Thanks! The_Beast