[FT] Buncha old stuff

1 posts ยท Sep 3 2003

From: Doug Evans <devans@n...>

Date: Wed, 3 Sep 2003 08:38:46 -0500

Subject: [FT] Buncha old stuff

RE: Flying wing spaceships:
***
Doug replied to Laserlight:

> >I'm looking for ship minis with an unusual configuration: about

I have most of those, but I can't think of any SD model that'd match the
"3-4 times wide as long".
***

Absolutely right; I was focusing on the 'flying wing', of which the Blood Hawk
and Eagle show possibilities.
http://store.ironcrown.com/items.jsp?category=7144

I got to looking at the NSL ships, and many would work for asym-wings,
while many, two ship butt-to-butt bashes, would be even wider than
requested.

RE: Applying accel/decel to last half of cine movement only:
***
Actually, it makes the ship less nimble, as the effect of the
accel/decel
is delayed by half a game turn.
***

I was thinking that the accel made at the last half meant a quicker turn with
the side move further away from harm. Only 'more nimble' in one very limited
sense, and a heavy mea culpa I give to all.

RE: Introducing newcomers:
***
I found a good way to introduce new players to full thrust is to one a one
ship each, multi-player scenario, usually based around star trek.
***

Young 'uns can often handle the concepts, but have a tendency to get bored or
confused while you're helping someone else. I figured on just getting
the lad up-to-speed via mano y mano might work better.

***
The reason for this is that most of the people I've come across who
play/want to play full thrust are familiar with star trek, and thus with
beam and pulse torp style weapons and screens.
***

AND you can more easily snag their imaginations, but thats why most of us
are here, right? ;->=

***
Its then just a case of coaching them through the movement system (cinematic,
as vetor can be scary to newbies)
***

Some can actually find it easier, but I'd have to say you're correct about the
majority.

RE: Stuffing massive fighter groups into Imperial Stellar tin cans

Sorry, can't find the original posts at the moment.

While my first reply was going to be, yes, they are really supposed to be THAT
big, I'd have to say, while individual pilots could do a great deal of damage,
if they had 'the force with them', it generally took a LOT of fighters to be
ship killers.

Unless, of course, you were hit while on an attack, and luckily struck the
bridge causing the ship to collide with another... ;->=

Try multi-squadron fighter bays, and decreasing individual squadrons'
effectiveness, whether easier to kill, less likely to inflict damage, or one
of the movement alternatives people have mentioned earlier. It should play
heck with the point scheme, but might be fun.

RE: Mid-point weapons fire in cine

Did we ever even discuss this? Can you point me to an archive if it was?

RE: Sorry, can't find the original posts at the moment.

If you reply to single sections of this post, could you adjust the topic,
i.e.
[FT] New topic was [FT] Buncha old stuff

Thanks!

The_Beast