From: Bif Smith <bif@b...>
Date: Sun, 29 Apr 2001 22:36:31 +0100
Subject: FT-Battleship designs
Thinking about my original post, and some of the replies I`ve had, I`ve come to a concusion (of sorts). Turrets Must have a separate hull from the mothership (and armour). Protected by ships sheild. Mass of hull cannot be greater than the DP of the ships hull. Minimum of 10% of turrets mass must be turret hull (just like ships). Must mount a power system for rotating turret, at a mass of 1% of the turret for each arc covered minus 1 (gets 1 arc free). Can carry any weapon as for the weapons mass for single arc for that weapon, but can only fire thrugh the arcs covered by the turret, and the turret can only fire at 1 target per turn (cannot split fire of a single turret between different targets, even if they are within the same arc as the turret is firing). Turret can point in any direction in a turn, but in only 1 direction per turn, doesn`t need to be specified until firing. Cost is as a normal ship`s systems (ie-hull, drive/rotating equipment, armour=x2 mass). Doesn`t have to pay for base hull cost (payed for when building the entire ship in the first place). I think the above is ballanced by the extra flexibility in limited arc weapons, balanced by the vulnerablities of the turrets to incoming fire. It would take more dammage to be inflicted to force a threshold check on weapons mounted in the hull Vs dammage required to dammage/destroy a turret, with all the weapons mounted within. The biggest advantage i can see is in the reduced cost for the extra arcs, but turrets arc very week to incoming fire. For example- Turret with 3x Cl3 beams Turret mass=25 Turret cost=62 Hull (turret DP)=8 Armour=4 Cl 3 beam (1 arc) x3=12 Rotaing equipment (5 arcs/4% turret mass)=1 Cl 3 beams (5 arcs) starship mounted Weapons mass=24 Cost=72 As shown above, the turreted ship is 10 points cheaper, but only requires 6 DP to be inflicted to force a threshold check against a turret. Any comments?